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(+1)

very fun and awesome visuals and sound but it doesnt work with non-qwerty keyboard layouts :( i know unity has an option to use the physical location of a button instead of the letter it outputs, idk if thats a thing in gamemaker. if not, arrow keys work for everyone

still, rated it 5/5 on everything, love this game!

Ohhhhhhhhhh I haven't thought of non-qwerty layouts! Thank you so much for pointing that out. I'll keep that in mind from now on!

(+1)

btw i just realized that arrowkeys dont actually work for everyone since there are keyboards that dont have them soo ig the best way is either find a way to use physical location or make a way to rebind keys. i feel like it'd be fair to not include the time for a rebind menu in the dev time since it doesn't really change the game, just makes it playable for more people