Thanks for playing, I'm glad you had a good time with the game!!
These two issues are a result of the 2 day limit of the jam I'm afraid. The idea was to follow the water flow in the sewers, but I can see how even that can get confusing. Same goes for the boxes, didn't have enough time to polish the mechanic.
Neurobew
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I'd love to contribute my project to this cause of upmost significance.
https://neurobew.itch.io/the-graveyard-shift
Thanks for playing! Glad you enjoyed the game!
As for the lag spikes, I haven't had someone else mention that issue and didn't encounter it when testing myself. Could be that it happens with certain hardware configs. The game itself can run on anything moderately modern though. I guess it just happens sometimes, who knows. :P
Wow thanks for the kind words!!
Yeah Jon and Toni are really talented folks, that's why the soundtrack is so awesome! It's short but with only 2 days to make something I'm pretty satisfied with the length. It doesn't outstay it's welcome as well that way.
The door trigger is a known issue for some people, Sometimes it doesn't trigger when being super close to the door.
Thanks for playing!!
Please note:
-Your submission should be centered around the theme of the hunt. If hunting, or being hunted, is only tangentially related to your project, your project may be removed.
-If you're submitting a project, please make sure at least some of the assets are original.
-Though blood, gore, and adult themes are permitted, please do not submit anything needlessly cruel or overly sexual.
-The Haunted Hunting Jam team reserves the right to remove any projects that do not adhere to these guidelines.
Feel free to make anything that has the concept of being hunted or being the hunter, while maintaining the spooks. It isn't necessary to use a forest as your setting and/or feature literal hunters. Btw you can always join the jam's discord server for further questions/discussion!
Good luck with your project!
About the crashed HDD thing, you might be able to get back your engine/content files from the exported game. I know that it is possible to do that with UE4 games, if your game is made on this engine. If i recall correctly you hav e to unpack the .pak files using the unrealpack.exe from the engine folder. It isn't guaranteed to work, but if the game runs on ue4 it is worth a try.
On another note I'm stuck on the 11th notebook. There is an ending right? xD
Quick question!
The last notebook has division in the calculations. However when I type a decimal result the game considers my answer wrong. Am I supposed to answer these wrong, or is it a bug?
Also I want to mention that it is REALLY kind of you putting my name in the menu. It means a lot, since you made a game that I truly enjoy exploring and playing.
Edit: Also there is a glitch where the loud noises of the woman with the scythe don't fade and get stuck sometimes.
Your game is really promising!
The whole setting and story is captivating from the first moments. The fact that every time you go through the rooms something would change and more of what is going on is revealed is a great way to tell a story.
Enemies and jumpscares are well put too. Nothing predictable or repetitive, as seen in other games. Just the right amount to set the atmosphere of the game.
Graphics wise the game is looking pretty good, considering it is an indie production running on UE3.
What actually made me get into the game is the sound design. The selection of the music tracks is fitting. In combination with the sound effects the result is splendid. Different music tracks playing each time you go through the rooms is a nice touch too.
*Spoilers*
Puzzle wise I found the one with the mirror and the floor missing pretty clever. Rarely horror games have that clever puzzles in my opinion.
I didn't get the point of the healing items btw. Maybe I didn't reach to the point of the game where combat is introduced. Same with the usability of pressing V to narrow your fov. But again maybe I didn't understand what it was supposed to be.
Sadly I didn't find all the numbers to call for help, but I got close I think.
Nevertheless the game has a lot of potential and I wish we will see a full fledged version of the game.
Keep up the good work!!