I did finally get past it (a while ago) and trapped it in the center, wrote down all the codes and then restarted and trapped it in the center a second time, just to check off all the codes that stayed consistent between the 2 playthroughs. That was a pain to initially figure out, but once I knew it wasn't a battle of attrition, things were much easier.
Nevyn.Oshberg
Recent community posts
seems I am stuck after getting to the sea monster in the tank after getting the bio suits. is this the end of the game in the current build ( QuantumEntanglementBiggerFasterStronger.rar ) ?
I can't go into the "creepy hallway with Latin chanting", deal with the dog or go back into the area with the doctor. I also tried heading back to a different section of the facility via the train tracks and that seems to be a endless loop.
*found it. definitely not the end. of the game.
I am currently stuck at the red slime and I don't think I can get past it without cheating.
the red slime is a real pain to deal with since you have no opportunity to outmaneuver it and avoid combat. only break you get is if you can confine it to the center, and even then, you have to try (something like) 10+ different passwords with only 2 opportunities to get it right before the slime is released again.
to reduce the ridiculous amount of combat you would otherwise go through, giving a hint to what the correct password is would help a lot (writing on the wall, a note on a desk, numbers of active computers in the room, cost of bandages (or some other consumable in the vending machine)), could be among the hints. or simply cut down on the possible number of computers with a code on them...something like a internal chat pulled up with coworkers gossiping about one another could replace some of the excess fake passwords.
something else that may help would be increasing the time it takes to respawn for every kill. something like: spawn rate = start spawn rate +(2 seconds per kill). that way you will have time to re-activate the shields that contain the slime after several kills.
option 3 would be the bot taking over saying something like "you are really bad at this" and having them enter the correct password after a certain number of failed attempts.
An interesting game concept but there is clearly still work to be done.
I ran into a issue where the options 1-7 only appeared for a split second as they were being "typed out" and disappeared completely after. Lili was the first character's name, Amaranth was the child.
There are also small type-o(s) to look into. There are some on this screenshot on option 8.
If you are currently working on this project, giving each update a version would help you figure out if the bug/issue someone is experiencing is from the current build or a prior one.
One other consideration would be to add a notepad with "how to" controls and general game description/game terms with the download of the game.
I do have some questions regarding the game.
1: Is there a correlation between "year" and character age? Based on my current playthrough, age=year+13. If so, your character could possibly give birth before the age of 16 or after 100+(depending on when you receive a marriage proposal). Or are marriage proposals locked at a certain min/max age(no proposals before age 18 or after age 65, kind of a thing)?
2: Do stats pass down from parent to child and how do stats work within the game? IE: Does sports decrease the chance of being attacked or, if you are attacked, surviving?
3: Is there a save feature(?) or once you close out the game, that is the end?
I have not gotten very far but I have enjoyed the short playthroughs I have done thus far.
After the first child is born, the text overwrites itself instead of having a wall of text to read. This means if you cant read as fast as the game types out the jumbled wording, you have no chance to read/understand what is going on with the character. Worse yet, the wording tends to overlap or be misplaced making it unreadable.
887.5 seconds, 1113 points and the game freezes on: the trial has been complete, what's next...
Are the ghosts and sword throwing boss the "end game" for 1.22? For those curious, I chose the green fairy mostly for the poison damage. Was very useful to use speed to out-maneuver enemies and damage/poison for hits.
A several things came up while playing the 0.5.5a windows copy that may need to be looked into.
1: When extracted, the file doesn't end in "a" it just says 0.55.5. I assume this to be a type-o.
2: Quest tracking doesn't work properly. After playing through the tutorial, the tracker stops populating and updating so I have had to memorize/physically write down quests.
3: Struggling without the use of ammo. I have not once broken out of a bind (prior to an enemy doing something) without using ammo and I have 20+ hours on this version of the game.
4: AP usage. Most guns show "20" as AP usage but the bar looses about 40-50 depending on the weapon(per use).
4B: Ammo. There were a couple times I swapped between shotgun and sniper (in the edit/equip menu) only to loose all my ammo (the gauge zeroed out) as if I spent it all in combat.
5: Weapon range. I added a equip to the pistol that gave +1 range and it now covers nearly the whole map. I believe this was not the intended effect.
6: Weapon firing direction. Most weapons can only fire forward based on starting facing direction with the exception of the pistol. IE: a enemy was beside me and I couldn't use the shotgun or sniper because they were not in front of me but the pistol worked fine.
7: Player guidance. there were a couple times I was lost: looking for "water" for the parched resident in front of the baggage claim/security building. I likely tried the fountins near the rude guy a dozen times before giving up. looking for the "flower" to become a bounty hunter (I saw the plant outside the "cheep hotel" in the slums and thought that was it). I had an issue looking for the ancient tablet in the lab. When it said "south" I backed out of the map to the overworld section(where you can go back to the city, into the dudgeon, or the 3rd section) to see if a southern section was added. Same goes for the small gem on the table after picking up the sniper. I only found it after reading through the comments/fourm here. some quips from the MC might help in some of these cases. "I get the feeling its in this area somewhere", "that's a nice plant but not a flower", ect.
8: Jobs. The only job currently is the waitress at the bar on the space station. I would have liked the opportunity to be a bunny girl for the casino or some other option(s) prior to becoming a bounty hunter.
9: Stats not updating(?). I have "sampled" all that the o-district has on offer and my sex stats haven't changed, is this how it was designed? Simply to show what the MC is most comfortable with and not what has happened since being abducted (is that section not a tally for all the times the MC had a sexual encounter and what type)?
if you keep closing the new pop up tab till you get to the MEGA page, you are fine. everything else is a redirect by the advertising page. they simply want to force "views" to get paid(instead of having a hard set pay wall like subscribe star/patrion). I get it being annoying, but atleast the content(game) is free even if you have to do some "leg work".
another uncaught error, this time in Talia's path:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
[Previous line repeated 11 more times]
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in script
play sound whip
File "renpy/common/000statements.rpy", line 300, in execute_play_sound
renpy.sound.play(_audio_eval(p["file"]),
File "renpy/common/000statements.rpy", line 32, in _audio_eval
return eval(expr, locals=store.audio.__dict__)
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in <module>
play sound whip
NameError: name 'whip' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
[Previous line repeated 11 more times]
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in script
play sound whip
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2259, in execute
self.call("execute")
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 300, in execute_play_sound
renpy.sound.play(_audio_eval(p["file"]),
File "renpy/common/000statements.rpy", line 32, in _audio_eval
return eval(expr, locals=store.audio.__dict__)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1153, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1146, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Scripts/Storylines/TaliyaQuestline.rpy", line 1800, in <module>
play sound whip
NameError: name 'whip' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
Randel Tales 1.4.1+2023090415
Wed Sep 20 20:04:41 2023
```
uncaught error occured in my "bookworm" playthrough. I also noticed that the bold/normal/timid choice didn't stick(I was a "timid bookworm" after choosing "normal bookworm"). By the looks of things its this new addition, bold/normal/timid, that is causing the error. There is also no "if boldMC == False:" statement/argument for those who choose another path. There is almost always a counter argument for branching stories like this one.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Characters/Gabrial.rpy", line 23, in script
if boldMC == True:
File "game/Scripts/Characters/Gabrial.rpy", line 23, in <module>
if boldMC == True:
NameError: name 'boldMC' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 28, in script call
pause
File "game/Scripts/Zones/Academy/Academy.rpy", line 114, in script call
call gabrialTalk from _call_gabrialTalk
File "game/Scripts/Zones/Home/Home.rpy", line 18, in script call
call homeEvents
File "game/Scripts/Zones/GabeHouse.rpy", line 263, in script call
call gabrialTalk
File "game/Scripts/Characters/Gabrial.rpy", line 23, in script
if boldMC == True:
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\ast.py", line 2133, in execute
if renpy.python.py_eval(condition):
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1153, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Randel tales\Randeltales-1.4.1+2023090415-pc\renpy\python.py", line 1146, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Scripts/Characters/Gabrial.rpy", line 23, in <module>
if boldMC == True:
NameError: name 'boldMC' is not defined
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
Randel Tales 1.4.1+2023090415
Sun Sep 10 20:31:32 2023
If it is your phone saying the file type is forbidden, you might need to change your download settings on your phone to allow downloads from sources other than the apple/google/galaxy store. For security reasons, by default your phone won't allow downloads from non-store locations/websites. If you search "how to install unknown apps on (apple/android), you should be able to get the game to download properly. Keep in mind, this feature it DISABLED BY DEFAULT FOR SECURITY REASONS, so you might want to turn it back on after you have the game fully running/working.
couple questions will help with explaining the install/extraction process.
1: what system are you using (windows/mac/android)?
2: do you have/use an extractor like winrar or 7zip?
3: if you have extracted the files you should have a folder with the game on your device and in that folder a ".exe" icon that runs the game.
* there are occasions your anti-virus will flag the game as a threat/virus and immediately remove it because how these game types are made vs how big budget games are made.
It's compressed. It's a gigabyte and its compressed. It's a (compressed) gigabyte demo. most games are less than a gig for a full game, much less a demo. If you have a "slow" connection you might just want to watch/stream the game because a gig is fairly large and (may) take a long time to download.
A reminder that there's a .doc in the game folder with control info at the start up screen? played through several(in game) days not realizing this and just poking around trying to get the game to proceed. the "computer" was helpful but many things are left unexplained. didn't use the drill mini game till after the 2nd or so girl(because I didn't know it existed). movement on the minimap (to collect resources) wasn't explained either (I got lucky and clicked around). expanding and explaining these things listed in the controls .doc would help (I also often see creators link back to there page so end users can just copy/paste or hyperlink back to the page and see if there is a new update/news).
to sum it up: "dummy proof" the game a little more. that's the whole reason most games have a guide built in at (just) the beginning of the game. this way new users can get a good idea of how the game functions and the mechanics without "handholding" through the entire game.