Thanks.
I guess.
I like this option. I want my games to be unen🥒ed by ads.
I like the idea of offering people who bought the game here keys.
More fx isn't really an option. Reducing the opacity helps a bit.
The Arc effect gets a bit pixely when it's fairly small.
Any way around this? I know it's probably angle rounding issues.
Yeah it's still in development.
I'll add more after the lorezjam is done.
Given that it said you can go lower than 64x 64, 64x 36 would work, and get a 16:9 ratio.
Anyway I'm changing mine to 16:9, now that the jam is over. lol
She.
This was a planned project that happened to coincide with the jam for me.
Unfortunately I didn't get as much added as I hoped, followed the white rabbit kind of thing, but I will be updating it at some point.
What I might do is have the jam html version, and then have a downloadable finished one.
Added some graphics, and integrated Google Play for achievements.
Im hating my battle system. I'll change it to a percent system as part of rewards.
Oort update
Screen at 256x256... sorta
Completed fighting system.
Thinking of adding upgrade system.
Added multiple caverns, warp, hp bar, battle mode(partially), and an enemy.
It's hard to get pixel sprite fonts right.
The work is appreciated!
Yeah the viewport is 64x64.
Ok aparently there was an export setting I wasn't aware of, so the border issue is fixed.
I've added a fullscreen button to my game, and I think the scaling is correct.
Just wondering if it's acceptable.
Also, the site has offset the border, and I'm not sure how to fix that.
I've noticed the same thing on Gamejolt.
https://newt.itch.io/oort
A procedural platformer dungeon.
Heres what I have so far: ■