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A jam submission

Fushima's CurseView game page

Submitted by cerealbuffer — 6 hours, 34 minutes before the deadline
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Fushima's Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#203.2313.231
Overall#223.3083.308
Originality#283.2313.231
Visuals#443.0003.000
Audio#482.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
solo

Did you use any third party assets, if yes what assets did you use?
Please see credits list in the game description

Did you choose from one (or more) of the optional secondary themes?
Not really, I mean it's barely even Samurai at this stage!

Does your game contain 18+ content (Nudity, Gore, Language)?
no

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Comments

Submitted

https://www.twitch.tv/videos/2056599186

Streamed this game tonight.

Great little stealth game here. Love games that have an ending and something to complete.

It was fun juking the bad guys and making some jumps leaps and rolls. Love the character animation, 3d I think?

Submitted

Controls were nice and It was a nice spin among all the slashy slashy entries to force the player to “sneak” around and not be able to hurt he guards.

I wish the player had it’s own “huagh” sound, would make rolling much more fun!

Falling enemies sometimes have a weird hitbox to hurt the player, but nothing that bad. Overall, nicely done!

Submitted

I loved this. The animation and movement was nice and smooth. The gameplay was simple in a way that worked super well and it was satisfying to avoid enemies.  There were a couple places where it felt like movement snagged, but those were few and far between. Awesome work!

Submitted

Man the movement was really tight! I loved the rolling, the evasion mechanics were on spot, it really made me feel  like i was a ninja sneaking in hahaha. great work! 

Submitted

Rolling and Jumping feels quite nice. But sometimes the character stop when going back and forward on the ground which was disruptive. I enjoy the simplicity of this game

Submitted

Rolling and Jumping feels quite nice. But sometimes the character stop when going back and forward on the ground which was disruptive. I enjoy the simplicity of this game

Submitted

Nice ! I like the simple graphic aspect of the game. The Jump fall is maybe a bit aggressive but it add difficulty and fun to the game. This red guys really didnt want me to return the stone T_T

Host

This game just oozes with charm. Really loved the  beautiful minimalist aesthetic of the game, felt fun to sneak through the level.

Submitted

So this game is a simple dodge/stealth type mission where you need to bring the jewel back to its rightful spot.

The game overall is okay. The jumping and the hit boxes were kinda jank with a sort of intention, at least I'm spared from having to waste time not reaching my intended jump spot.

The aesthetics were very simple. The overall design is pretty basic as well, there's a lack of audio except the jewel returned sound effect and a few others I didn't notice.

Overall, this is a fine entry made. Though its nothing exemplary, it works.

Submitted

Managed to get to the end and return the stone! Neat game.

I had some trouble jumping up the tower to return the stone as the character sometimes clips into the floor. 

Submitted

I liked the unique jumping mechanic and fooling the little red guys.
I ended up intersected with the floors sometimes and the character slowly emerged to the top, which I actually found hilarious and appreciated more than being stuck there forever lol

Submitted

I returned the stone!

I never thought this kind of jump would feel so satisfying (really high jumps and really strong gravity), but it really fit the game. The idea of stealth/ one-hit kos works very well since there are checkpoints, and I got punched a few times haha. The Enemy AI was a bit clunky at times, but I had fun making fools out of them. 

Overall very fun game, good job!