Here you go.
Niall Chandler Games
Creator of
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This asset pack will give you everything you need to make your very own 2D platformer
Contents:
- 21 different tilesets including: Grass, Underground, Sand, Snow, Ice, Underwater, Forest, Cloud, Volcano and more!
- A fully animated player character with animations for Running, Jumping, Falling, Crouching, Crawling, Climbing, Dying, Swimming, Shooting a gun, being frozen, and many other actions.
- Over a dozen different enemies such as floor spikes, icicles, quicksand, fireballs, iceballs, and others.
- Dozens of different blocks from question & exclamation blocks to tiles for animated water, lava & poison; to many different kinds of crates including as TNT, Nitro and Spring creates, and much more!
- Many decorations to spruce up the background like grass, trees, bushes, flowers, cacti, mushrooms, clouds, pile or sand & snow, and others.
- A number of neat particles effects like explosions, sparkles, dust clouds and energy bullets.
- Countless items and gimmicks like coins, buttons, conveyer belts, springs, pipes, keys, hearts, wind currents, etc.
- A number of mockups showing how the assets could be used.
- To top it all off, there's a FREE SAMPLE containing 3 tilesets, a few player character animations, 4 enemies, 9 blocks, 5 decorations, 6 items/gimmicks and 3 mockups.
File Type:
All tilesets, enemies, blocks, decorations, effects, items, gimmicks and the player character come as PNG files. Mockups are the logo are GIF files.
Additionally, all assets come with their ASEPRITE source files.
The assets in this itch.io pack my be used in any game engine for as long as and as much as you would like. You can also adjust, modify, tweak or otherwise all of the assets to your liking. They can be used in commercial or non-commercial projects. All I ask is that you please do not resell the assets. Credit is not required but is appreciated.
Link: https://niall-chandler-games.itch.io/8
My latest game, and my first game ever released for money - Snack Scoffer - is now available to play and to purchase!
You can play the game in your browser, or purchase the game as an executable that runs on Windows, Mac, Linux and even Raspberry Pi!
Here is a link to the game's page: https://niall-chandler-games.itch.io/snack-scoffer
How to Play
You, Aspen, must run around dodging the falling spike balls and scoffing the delectable foodstuffs.
- Eat 5 snacks to clear a round. Try to grab 5 of the same grub in a row for a perfect bonus!
- Keep an eye out for the rare heart and star power-ups. Snag a star to gain temporary invincibility for the round or capture a heart for an extra life!
- Get hurt by the spike balls and you lose a life. Get hit enough times though, and your game is over!
Credits
Snack Scoffer was created solely by me - Niall Chandler - in the Pico-8 game engine. I had a lot of fun making the game, learning many things about game development and programming in the process.
If you have any feedback about the game, then by all means give it. I'd love to hear it, and I'd love to thank you so much for playing my game.
This looks quite good. While it is clearly a work in progress, I can definitely see this becoming something pretty special.
A couple things work noting are that for the background, I'd recommend making it a sort of jungle setting, as that would explain all the bamboo (well, that and the Nerdy Teachers YouTube tutorials), and you could contextualize the sand on the ground as stinky honey, which would explain why it slows you down and makes you jump lower.
Additionally for music, I'd recommend looking at Pico-8 Tunes Vol. 1 & 2 by Gruber. The songs are free to use and quite easy to import into your game.
Overall though, a great showing so far, and I'm eager to see what the game comes to be in the future.
So far, I've been making a platformer using the platformer tutorial by Nerdy Teachers on YouTube. Progress has been good these past few days.
So far I've got the first three of four levels pretty much done. I've got the fourth and final level to do, as well as some miscellaneous stuff such as a win screen for when the game is beaten.