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A member registered Aug 06, 2018 · View creator page →

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Good luck with the mobile release!

From what I've seen, when I press the restart button on it's right side it doesn't seem to respond, but clicking on the left side, next to the restart arrow seem to work fine. So maybe it's just a collider thing.

Thanks!

The highest score is 100 :)

The music and visuals are great!

The puzzles are really cool and sometimes a bit stressful :)
It's interesting how you've mixed puzzle and real-time elements. I think this can work great as a mobile game if you'll try a touch-based movement system, maybe something like Monument-Valley where you just click where to go.

By the way, this would've really fit the "Out of Control" theme of the GMTKJam that happened recently.

There are a few technical issues I've experienced:
- The "Submission to Weekly Game Jam" tag on the itch.io page is overlayed on the game so it's a little annoying. Maybe you could add a fullscreen button?
- Sometimes the next/restart button doesn't seem to respond.

But this game is super cool and it'll be interesting to see what sorts of cool levels you can come up with if you'll continue working on it!

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5.183192

Cool game! Liked the art style and the old TV effect, though the curve effect might be a bit too much, especially with the buttons at the screen edges.

I found that just mashing space isn't as effective as trying to press it in a certain rhythm. Though I'm not sure what the rhythm exactly is. I guess it has something to do with the coin symbols but I couldn't figure out exactly what. But even though I didn't totally get how the timing works, it was still fun and I played it a few times and managed to improve a bit. So really awesome job!

Also, I think there's a bug in the credits page because it doesn't seem to scroll.

Amazing! The music, the art style and the gameplay feel great! I agree with Xenoxygene and Raitozan that the other two levels are a bit too hard, but maybe if you'll make more levels you could have a more balanced difficulty curve. Keep up the awesome work!

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Really great entry! I love the simple art style and the controls feel just right for me. I think you can turn this into an awesome mobile game! (Accelerometer controls could work well for this)

Really great entry! I love the simple art style and the controls feel just right for me. I think you can turn this into a really awesome mobile game! (Accelerometer controls could work really well for this)

I like the art style and the transition effect, but it's very unclear what platforms I can jump on. 

Really awesome concept and implementation! A small suggestion - maybe add some easing to the camera movement or stop the camera if the head only makes small jerky movements since that can get a little disoriating.

Reminds me of "Getting Over It" in a very good way.

Great job! The level design is really clever and makes full use of the mechanic. I think you can improve the jumping and movement a bit by making them snappier. Looking forward to seeing more levels!

Yes, I've only tried the web version.

The music and sound design is really good!

I think you created an interesting idea with the theme and it generally plays really well (other than some bugs with symbols) . However,  this concept takes away much of the challenge of typing games and you didn't fully explore how to create an interesting difficulty curve using just single characters.

With that said, it was fun to play and I enjoyed the chill atmosphere.

The music and sound design is really good!

I think you created an interesting idea with the theme and it generally plays really well (other than some bugs with symbols) . However,  this concept takes away much of the challenge of typing games and you didn't fully explore how to create an interesting difficulty curve using just single characters.

With that said, it was fun to play and I enjoyed the chill atmosphere.

Cool concept and it's pretty fun as it is. The game's very difficult since the chances of recovery after getting hit are slim. Maybe you should add a short time of invincibility after a hit so it will be easier to get more fire.