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A jam submission

Worm PassView game page

Movement has never been harder.
Submitted by AdmiralEnto — 10 hours, 15 minutes before the deadline
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Worm Pass's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of theme#284.1004.100
Sound#383.2503.250
Art#643.3503.350

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

As you said, really really difficult. The movement feels kinda clunky, if you go it looks like you fast forward to the next point. Pretty fun to get to the top!

Submitted

You weren't kidding when you said it was hard. The movement mechanic is weird to get used to, but i really like the way the wurm behaved, it looks pretty neat. Great concept congrats!

Submitted

Well done, such a limited amount of time! Good concept and level design.

One thing that is kind of weird about the controls is if you move backwards from your last direction you kind of just explode backwards. Making some minor adjusting not so minor. 

Good use of the theme!

Developer

Yep, it has to do with the spring simulation and my collision prototype. Pretty hilarious when it happens though! If only I had Bennet Foddy to narrate...

Submitted

Really awesome concept and implementation! A small suggestion - maybe add some easing to the camera movement or stop the camera if the head only makes small jerky movements since that can get a little disoriating.

Reminds me of "Getting Over It" in a very good way.

Developer

Thats a great suggestion, I’ll make sure to consider that in future games. Getting Over It was definitely at the back of my mind during production. Thanks for playing!

Submitted

That is a amazing take on the original game, the art is great, and overall good job.

Submitted

Unique idea. Also, I really like to pico-8 games in jams. Good job!

Submitted

It took 8min 27sec to beat this, nice game mechanic :)

Developer

Hey Great Job! Very Impressed.

Submitted (1 edit)

Really enjoyed the worm mechanics. Could use a little faster power recharge.

Submitted

Super unique take on the theme - genius! With a little bit of work on the collisions and friction, this could probably be a commercial game mechanic! Nice work :)

Developer(+1)

I had the engine working great with a flat plane but that all went out the window once I added the level structure. I had a  repulsive force making the snake slide around easier, but it maxed Pico's CPU and lagged everything down. Thanks for the comment, really appreciate the support.

Submitted(+1)

Cool game! Enjoyed my time with it, even though I didn’t beat it...

Submitted

9 min and 55 seconds to finish but i did it hahaha

poor worm, I saw how hard it is for a worm to move

Submitted

Very nice choice, game is fun!