Gotcha I've heard a lot of people switching to Godot and leaving Unity, I picked Unreal because I like the visual look of Blueprints ((I'm not the greatest coder lol)
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Absolutely! I will say it is hard finding those balances, I made some pretty complex top down survival games like this on LittleBigPlanet and actually got an MM pick with 50,000 plays but that was years ago and not really an actual game engine although coding with blueprints is somewhat similar on unreal. What game engine do you use?
Gotcha okay I just ran it again and see what your talking about, me personally I don't jump right away so it's good to hear another persons game style I don't use, I'll definitely look into fixing and possibly release a patch later or at minimum implement In my next game (this was my first real game made as an .exe not something like on scratch or littlebigplanet
I like the look and feel of this but z and d i think it was as the 2 controls was very awkward movement and it was confusing to understand where to place the pieces or even what your supposed to do. A tutorial or some text explaining what to do would have been nice and when I thought your supposed to put the sponge looking things on antennas I couldn't extend the one far enough to reach anything. I restarted and played 3 times but each time to no success
The art style is gorgeous I love the feel of the game and the animations are well executed! As far as the gameplay the ghosts you can simply run away from and go behind the fence and they'll just attack the fence not you. Maybe with variety of what you can dig up instead of just ghosts which half chase you the other don't. But we also had 48 hours so I get it haha overall nice job