Nick
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Recent community posts
Ah, I see.
Getting slightly off topic now and I don't know if you're informed on this at all but do you have any info on why filtering hasn't been implemented?
It's been 6+ years now and aside from the ?exclude= thing people have consistently asked about it pretty much every year since. Does the backend just not support it? Is it low priority?
image isn't showing up on firefox but is there when i try and edit the post so i'll just add an imgur link to it just to be safe: https://imgur.com/bDBl3Oo
I was trying to make a userscript to filter out more than one tag at once with ?exclude= but i ran into this error:
If this is intended behaviour and fetch shouldn't be able to GET a game's page from the https://itch.io/games origin then why is it returning 200?
This is the code:
let gameLinks = document.querySelectorAll(`[class="thumb_link game_link"]`); fetch(gameLinks[0].href).then(res => console.log(res));
60-100 sounds good.
Tying the FOV to in game actions would greatly increase game feel I think,
So for example when you pull the bow back it zooms in slightly, when you run around it zooms out to emphasise the speed, maybe even push the camera in the direction of movement if you're strafing without aiming.
All tricks to make the player character feel real and physical without really changing gameplay much.
While the control changes for the crow are nice, the initial speed boost especially, I still think the momentum isn't being handled correctly; The map is filled with high pillars and ledges that make for some very scenic views (draw distance not withstanding) and soaring over everything would be a nice extra reward for completing a tricky parkour section but after a few seconds in the air you just stop moving forward and slowly glide down like a minecraft chicken and it just feels wrong? Like that's not how birds are supposed to work?
Now, I am neither bird expert nor game designer but from what I understand about birds the wings make them glide but it's the flappage of the wings that makes them go up, so maybe repurpose the jump key when in crow form and have the player manually flap the wings, like, have it so that when the key is pressed the wings are out stretched and when it's not they're closer to the body; I think it might work but then again my brain is only half-working at the best of times