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nickvvv3

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A member registered Oct 03, 2021 · View creator page →

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Good feedback moment where the radar goes off and sooo many beeps from the asteroids flooded my ears. I really like the concept and visuals were cool. I was a bit confused which direction the asteroids were moving. And I think it would be very beneficial if the end week button was MUCH BIGGER than the other buttons or at least be assigned to a hot key as that is the button the user presses the most. Good job!

Really love the moment where everything slows right as you catch a fish, that's a good moment of feedback for sure!

I had a hard time figuring out how to fish up anything too, I like the concept and the use of the limitation though! Thought it was strange my character could walk on the lava and even leave outside of the camera too. Who needs a boat when I can walk on lava lol.

Agreed with everyone saying the window size of the game was way too big, I didn't even notice where I had to put the humans. And I'm not sure if there is anyway to fight off the drones? or do I have to let them kill me every time lol. Good job!

Ironically one of my favorite parts of the game was the tutorial, it was really well designed and had some fun attitude in it. Art and presentation were super impressive, but I'm not sure I understand why I would ever use the right mouse button to let a fish go if I can just move my hook around an obstacle.

I like the presentation visually, it is a pretty, wide open space to explore but it felt like the wind wouldn't let me go anywhere, always blowing me away from where I want to be. Spamming the enter button feels counterintuitive to the relaxing music and wind, And catching some of the more rare fish felt impossible at times (but maybe I'm just bad at spamming lol).

Don't really get where the fishing part of the game is but still enjoyed it! I think adding obstacles or speed boost would help each lap feel a bit more unique too. Good job!

This is super impressive to be made in this time slot. Love the presentation and art so much! I think there could have been a bit more clarity as to what I need to fish vs what I need to run into/avoid, but other than that great job!

I think slowing it down is always a good idea if there is an option to speed it up. Could even wait for the player to press space to proceed to next dialogue, that way anyone who already knows they just need to spam space to skip dialogue can just do that too.

This is definitely the kind of typing game I would want to play in school lol. I would have liked to see more of the "lore and secrets" so promised in the description or have the building able to be entered. But good job!

I was a little confused when the opponent kept asking for clownfish and I didn't have to give it to him directly but maybe I just grew up with different Go Fish rules lol. Love the Blip Blop voice tones, super fun detail. But the beginning text went by much faster than I was able to read. Super impressive though!

Always gonna love anything that involves lo-fi music so that was a fun beat. I was curious what each of the powerups did because it was hard for me to know at first glance what they were after clearing a level. The hook shot out felt a little bit slower than I would have liked, but that may have been on purpose to have the player look forward to a faster hook powerup.

It is a super chill experience. The cat pouncing at the bow surprised me a lot in such a good way lol. 10 cats/ cat

Thank you for playing! I am aware of that bug lol, its been super tricky to try to get rid of but thanks for playing!

YESSS ROY AND MARKI AND CO