Good feedback moment where the radar goes off and sooo many beeps from the asteroids flooded my ears. I really like the concept and visuals were cool. I was a bit confused which direction the asteroids were moving. And I think it would be very beneficial if the end week button was MUCH BIGGER than the other buttons or at least be assigned to a hot key as that is the button the user presses the most. Good job!
nickvvv3
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Ironically one of my favorite parts of the game was the tutorial, it was really well designed and had some fun attitude in it. Art and presentation were super impressive, but I'm not sure I understand why I would ever use the right mouse button to let a fish go if I can just move my hook around an obstacle.
I like the presentation visually, it is a pretty, wide open space to explore but it felt like the wind wouldn't let me go anywhere, always blowing me away from where I want to be. Spamming the enter button feels counterintuitive to the relaxing music and wind, And catching some of the more rare fish felt impossible at times (but maybe I'm just bad at spamming lol).
I was a little confused when the opponent kept asking for clownfish and I didn't have to give it to him directly but maybe I just grew up with different Go Fish rules lol. Love the Blip Blop voice tones, super fun detail. But the beginning text went by much faster than I was able to read. Super impressive though!
Always gonna love anything that involves lo-fi music so that was a fun beat. I was curious what each of the powerups did because it was hard for me to know at first glance what they were after clearing a level. The hook shot out felt a little bit slower than I would have liked, but that may have been on purpose to have the player look forward to a faster hook powerup.