Graphically, musically, and even mechanically, this feels pretty polished! Really fun concept and great execution. It does feel pretty RNG dependent atm - maybe adding some "use as needed" resources could help? Eg, instead of picking up metal or enchantments, you could choose to pick up some health potions and click to use them during battle.
nicoadams
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Graphically, musically, and even mechanically, this feels pretty polished! Really fun concept and great execution. It does feel pretty RNG dependent atm - maybe adding some "use as needed" resources could help? Eg, instead of picking up metal or enchantments, you could choose to pick up some health potions and click to use them during battle.
Really nice job with this! I love the concept and the aesthetic. Little bits of feedback on things like fighter health, tower damage, or +/- values to money would take this a long way (as it is, I had trouble tracking what was going on onscreen). But I'll repeat what others have said - This feels like a week of work to get such a polished demo, and getting it done in a weekend is an incredible accomplishment. I feel like it could become a small indie title if you chose to expand on it :)