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nicoadams

11
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1
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A member registered Mar 16, 2022

Recent community posts

Graphically, musically, and even mechanically, this feels pretty polished! Really fun concept and great execution. It does feel pretty RNG dependent atm - maybe adding some "use as needed" resources could help? Eg, instead of picking up metal or enchantments, you could choose to pick up some health potions and click to use them during battle.

Graphically, musically, and even mechanically, this feels pretty polished! Really fun concept and great execution. It does feel pretty RNG dependent atm - maybe adding some "use as needed" resources could help? Eg, instead of picking up metal or enchantments, you could choose to pick up some health potions and click to use them during battle.

This is a blast! (Oh jeez I just noticed the pun but I stand by it.) The enemy shooting timing needs some work (I keep dying instantly), and adding some pickups, powerups, or moving targets could add a lot of depth. But the basic mechanic - juggling flying and shooting - is VERY fun.

This is a blast! (Oh jeez I just noticed the pun but I stand by it.) The enemy shooting timing needs some work (I keep dying instantly), and adding some pickups, powerups, or moving targets could add a lot of depth. But the basic mechanic - juggling flying and shooting - is VERY fun.

I feel like this game needs a revamp to the enemy spawn mechanics and level layout, but that's literally it -- the art looks good, the concept is clever, and it was fun to play!

I feel like this game needs a revamp to the enemy spawn mechanics and level layout, but that's literally it -- the art looks good, the concept is clever, and it was fun to play!

Am I missing a mechanic? All I can do right now is move the screen with the arrow keys, which doesn't seem to affect the play very much. (The things that are implemented look good, though!)

This may be a tiny game right now, but it's an A+ idea for the jam, and the constantly accelerating music sent me.

As a small game, surprisingly polished! This was both hilarious and well-executed :)

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Really nice job with this! I love the concept and the aesthetic. Little bits of feedback on things like fighter health, tower damage, or +/- values to money would take this a long way (as it is, I had trouble tracking what was going on onscreen). But I'll repeat what others have said - This feels like a week of work to get such a polished demo, and getting it done in a weekend is an incredible accomplishment. I feel like it could become a small indie title if you chose to expand on it :)

This is the hardest I've laughed at a game jam submission. Absolutely iconic and fantastic job!!