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Conquest of the Damned's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #521 | 4.105 | 4.105 |
Overall | #1302 | 3.509 | 3.509 |
Enjoyment | #1872 | 3.105 | 3.105 |
Creativity | #2296 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
in the game your role reverses as you play, so you have to be careful not to shoot down your own team
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice and polished game, i liked the analog effect when taking damage, and the absurd vignette effect in the main menu, gives it a lot of personality.
Great game!
I feel like this game needs a revamp to the enemy spawn mechanics and level layout, but that's literally it -- the art looks good, the concept is clever, and it was fun to play!
I feel like this game needs a revamp to the enemy spawn mechanics and level layout, but that's literally it -- the art looks good, the concept is clever, and it was fun to play!
The game is pretty satisfying, from the menu to the actual game the little sounds feel really good and the soothing is quite fair, the only real problem is that it is quite easy not to get hit, so i didn't understand the theme until i got hit in purpose to see what would happen, and then i had 100 angels coming towards me 💀
But as stated, i really liked the feel of the game, and with a little more challenging wave system it could get to a pretty interesting experience, very good work :))))
Simple and satisfying, it was maybe a little too easy to avoid getting reversed though.
very polished
The game is a little too easy. I wasn't hit at all so the enemies never flipped. It's an interesting idea for sure, but definitely needed exploration that might not be affordable in just 48h. Aside from that, the art is consistent and it feels just like a retro arcade game.
Looks really well made! Could be released on mobile even now
I love the look of this game. Even though I'm using a mouse the audio and visuals felt pretty authentic. I think the first two stages are a bit too easy. If the normal enemies were just a little more aggressive it would be just challenging enough.