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Nicola

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A member registered Sep 20, 2019 · View creator page →

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Hi folks!

We just uploaded a new prototype. We call it "Strip Mining."

The inspiration came from a mining technique I used to employ in Minecraft, where you'd get to the lower levels and carve out massive, efficient tunnels to maximize resource collection. That core idea evolved into a game where you strategically extract resources and use them to improve your equipment.

This time, we’re taking a different approach compared to Dark Reality. Instead of keeping the game under wraps until it’s polished, we’re sharing the earliest playable build and shaping the game alongside the Itch.io community. That means your feedback will directly influence the direction of development.

🚀 Current Features:

  • Basic mining mechanics
  • A procedurally generated ethereal world
  • The first iteration of stat improvement

🔧 Upcoming Updates:

  • More depth
  • New tools and mining upgrades

On this post, I’ll be documenting every update regarding the game, so check back often! We’d love to hear your thoughts, suggestions, and wild ideas for what Strip Mining could become.

🎮 PLAY ON YOUR BROWSER

Looking forward to digging deep into this project with you all!

I've just published an update for Strip Mining that adds various kinds of minerals, all with different values, for you to find and collect so that you can upgrade your stats. There's coal, iron, gold and diamond, each with its own value.

Thank you very much for supporting us, please let us know what you think of this new stuff!

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Hi folks!

We just uploaded a new prototype. We call it "Strip Mining."

The inspiration came from a mining technique I used to employ in Minecraft, where you'd get to the lower levels and carve out massive, efficient tunnels to maximize resource collection. That core idea evolved into a game where you strategically extract resources and use them to improve your equipment.


This time, we’re taking a different approach compared to Dark Reality. Instead of keeping the game under wraps until it’s polished, we’re sharing the earliest playable build and shaping the game alongside the Itch.io community. That means your feedback will directly influence the direction of development.

🚀 Current Features:

  • Basic mining mechanics
  • A procedurally generated ethereal world
  • The first iteration of stat improvement

🔧 Upcoming Updates:

  • More depth
  • New tools and mining upgrades

On this post, I’ll be documenting every update regarding the game, so check back often! We’d love to hear your thoughts, suggestions, and wild ideas for what Strip Mining could become.

🎮 PLAY ON YOUR BROWSER

Thank you so much for this great video, we had lots of fun watching it (and manageable breakdowns when an untraslated line would come up). 

Also thank you for the helpful feedback. I just pushed a new build that includes both the volume sliders and the trigger warning! :)

thank you so much for the kind words!

(15 edits)



Last week we (Nicola and Luca) released Dark Reality, our first game as indie developers. This is an early demo created to prove the concept with a wider audience. It's still rough, but we put a lot of work into it.

DOWNLOAD ON ITCH.IO


Dark Reality is a psychological horror dungeon crawler (a MINDCRAWLER) where you take the role of Faceless the Executioner. A knight of the realm, you are actually an insecure incel suffering from impostor syndrome.


Explore swampy lands and dark crypts with classic 80s grid based movement.



Fight warriors that are more of a man that you'll ever be in traumatizing turn based combat.

Collect items to beat your meat, if need be.

Find your princess. She can fix you.


With this devlog, we intend to keep you updated on new updates and developments for the game. 

Consider subscribing!

- Nicola and Luca



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Lots of polish and style, as always! I had a lot of fun with this and stopped playing at Round 15.

I really like the concept, but there’s one thing I’d love to see improved: at the start of each run, you carefully aim every shot since every wasted bullet brings you significantly closer to death. This tension feels central to the experience (or at least, how I think the game wants me to feel).

Unfortunately, this sense of urgency fades after a few rounds. As your ammo stock grows, the choice of when and whether to shoot becomes less meaningful—it’s no longer a concern.

I’d love to see this aspect developed further. For example, Damage Increase could cost more than one bullet per shot, or there could be an option to increase the firing rate instead. Small tweaks like these could help preserve that initial sense of risk and strategy throughout the game.

For anyone having issues on stage three: invest in HP regen and don't always go for the scientists.
This is an incredibly fun concept!

IF YOU WANT A TIP: INVEST IN HEALTH REGEN.

It pays off in stage three! The game gets easier after that. 

I reached stage 12 in endless mode, and I can't stop thinking about it! The gameplay is tight, and the mechanics are so satisfying. This has the potential to grow into something truly special.

Played it with a friend. Had lots of fun slapping his hand to disturb him. (Still lost though, lol)

Original idea, quiet and creepy atmosphere with an uncanny ending.


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Great entry for the Ludum Dare jam. The max I could get is a B rating ;P

Thank you so much! :D

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Thanks Leonardo!

Wonderful game! Had lots of fun trying to master it: seems impossible at first, but then you get the hang of it and everything clicks. A great inerpretation of the theme!

Thank you so much for the feedback! I will keep working on the project during the summer and more updates will come out.

Brutal! ahaha

It's mind bending initially but you soon get the hang of it. Really cool