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Nicola

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A member registered Sep 20, 2019 · View creator page →

Creator of

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Lots of polish and style, as always! I had a lot of fun with this and stopped playing at Round 15.

I really like the concept, but there’s one thing I’d love to see improved: at the start of each run, you carefully aim every shot since every wasted bullet brings you significantly closer to death. This tension feels central to the experience (or at least, how I think the game wants me to feel).

Unfortunately, this sense of urgency fades after a few rounds. As your ammo stock grows, the choice of when and whether to shoot becomes less meaningful—it’s no longer a concern.

I’d love to see this aspect developed further. For example, Damage Increase could cost more than one bullet per shot, or there could be an option to increase the firing rate instead. Small tweaks like these could help preserve that initial sense of risk and strategy throughout the game.

For anyone having issues on stage three: invest in HP regen and don't always go for the scientists.
This is an incredibly fun concept!

IF YOU WANT A TIP: INVEST IN HEALTH REGEN.

It pays off in stage three! The game gets easier after that. 

I reached stage 12 in endless mode, and I can't stop thinking about it! The gameplay is tight, and the mechanics are so satisfying. This has the potential to grow into something truly special.

Played it with a friend. Had lots of fun slapping his hand to disturb him. (Still lost though, lol)

Original idea, quiet and creepy atmosphere with an uncanny ending.


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Great entry for the Ludum Dare jam. The max I could get is a B rating ;P

Thank you so much! :D

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Thanks Leonardo!

Wonderful game! Had lots of fun trying to master it: seems impossible at first, but then you get the hang of it and everything clicks. A great inerpretation of the theme!

Thank you so much for the feedback! I will keep working on the project during the summer and more updates will come out.

Brutal! ahaha

It's mind bending initially but you soon get the hang of it. Really cool