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NiCOVER

1
Posts
A member registered Mar 13, 2024

Recent community posts

I love this game!

I relate to science and research. You managed to create an interior that can be seen often in research bases, labs and so on. Of course I'm talking about such isolated places where the bosses don't come and it takes 2-3 people to maintain the infrastructure and conduct research. Since scientists are people with endless motivation for research, they pay all their attention to research. For example, my partner once did project 15+ hours without a lunch break, eating the usual chocolate bars and coffee, lots of coffee. Her workplace was full of garbage. One might conclude that scientists don't clean up or like to mess up their workplaces, but they don't. We do regular cleanings and if it needs to be perfectly clean and sterile, we do that too. Some of us are perfectionists so you will find their workplace perfectly tidy and free of foreign objects.

There really aren't many games about scientists and exploration. There are many games that use the topic of scientists or the topic of research but that's where it ends. The game gives you a chance to feel like a scientist, to feel the excitement of research and being in an isolated area alone.

This game is the perfect horror game. Man is more afraid when the danger is unknown. Fear of the unknown is more frightening than anything else. You have managed to create the perfect system that forces the player to constantly leave their comfort zone for various reasons. It could be collecting data, fixing servers, or transfomers. It doesn't seem annoying. The player wants to explore but in order to explore he/she needs to keep all the infrastructure in good condition.

The game in its current state can already give a good experience.

I especially want to talk about the atmosphere of the game. Starting from the tutorial the player can notice that there is something wrong here. When you start the story mode you will notice more details and you will have suspicions. An observant player will realize this when he/she first explores the lab. There will be a feeling that something is wrong, but the player will always miss something, as if there is some important thing here but not enough to make a final conclusion.

You've already done a lot of work and you've done it wonderfully. I want to see what the game will be like on release and what will be added to it in the future. Thank you for your project!