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Niebla Games

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A member registered Jun 11, 2020 · View creator page →

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bitsy community » bitsy · Created a new topic A Love Letter to Bitsy

Dear Bitsy community, dear Adam Le Doux, and everyone who has contributed to expanding the beautiful boundaries of this tool,

I’m Nico, a game designer, researcher, educator, ludic activist, and co-founder of Niebla Games, an independent game studio based in Chile, at the southernmost tip of the Americas. Over the years, I’ve worked with a variety of engines and tools, but I want to say that few things have filled me with as much joy and possibility as Bitsy. This tool has not only allowed me to create but also to share creation with others, breaking down barriers that many didn’t even realize they could overcome.

Bitsy has given me the opportunity to work with people who never imagined they could make a video game: students, colleagues, communities far removed from technological hubs, and even individuals who had never played a game before. As an educator and ludic activist, I’ve seen how Bitsy sparks creativity, how its simplicity and minimalism make game creation accessible to people who might otherwise feel excluded. It removes the paralyzing notion that one needs to be a 'genius' or have access to expensive tools to create something meaningful, reminding us that true creativity flourishes in constraints, necessity, and the beauty of the small.

At a time when the gaming industry and mainstream development tools seem increasingly dominated by corporate interests and extractive practices, Bitsy feels like an anchor of resistance—small, yes, but powerful enough to lift (and create) entire worlds. Its open-source ethos and minimalist approach offer a different path, a much-needed reminder that there is another way to do things in these ominous times. Bitsy’s design doesn’t just lower technical barriers—it reduces environmental impact. In a world grappling with climate urgency and ever-expanding technological consumption, tools like Bitsy are not just alternatives; they’re essential pathways we need to pursue.

Bitsy runs on low-spec devices, opening up a world of possibilities for communities without access to cutting-edge technology. This isn’t a minor detail: I’ve seen how this accessibility transforms lives, enabling people from challenging circumstances to tell their stories and express themselves through games. And it’s not just accessible for creators—it’s accessible for players. Small games with simplified inputs allow people with limited mobility or those unfamiliar with gaming literacy to experience the hundreds of micro-stories created in Bitsy. In my workshops, I’ve seen people with no prior gaming experience find, through Bitsy-made games and the tool itself, an entry point into the beauty of this medium.

With Bitsy, I was able to create a game (Wildfire Chile 24) in just a few days to raise funds and support the victims of a devastating wildfire in Chile. The game served as a form of ludic direct action, mobilizing economic aid, raising awareness about the tragedy and its causes, and pointing to the historical role of real estate interests in such disasters, as well as the ongoing persecution of environmental activists.

Bitsy also enabled me to achieve key milestones in my work as a ludic activist and creator, including one of the most significant projects of my career: Hawk and Puma. This game pays homage to the Andean Indigenous chronicler Felipe Guaman Poma de Ayala. Through Bitsy, I was able to honor his monumental manuscript—1,000 pages and 400 illustrations critiquing colonial abuses—with a minimalist game that conveys the depth of his message. The project was nominated for international accolades like the AMaze Berlin Festival for Playful Media and Gamescom Latam in categories focused on diversity and social issues. It also led to a beautiful collaboration with members of the ÑawpaÑan community in the Sacred Valley of the Incas, resulting in the game being developed in English, Spanish, and Quechua, one of the Indigenous languages of the region, which remains vibrant and alive.

That collaboration grew into something larger. Alongside Kenia Chávez Ccahuana, I co-founded Andean Futures, an initiative of community-based research-creation where Indigenous and local youth in the valley now tell their own stories through open-source tools—Bitsy being a star in the show. These young creators are making their first-ever video games, a milestone that holds profound meaning for me as I reflect on how interactive art has transformed my own life.

None of this would have been possible without Bitsy or the people who’ve nurtured its growth, from Adam to the creators of hacks and extensions that have expanded its possibilities into a full ecosystem.

I want to encourage everyone to keep creating, sharing, and believing in the power of Bitsy. I also invite you to participate in festivals like AMaze and others. When I submitted Hawk and Puma, I worried it was too small to be considered, but the nomination taught me otherwise. It also gave me the chance to meet incredible creators like Valeriy Petrov, a brilliant ludic activist from Ukraine, whose work with Bitsy and whose thoughtful feedback on my game gave me goosebumps. Knowing that someone truly understood the heart of my project meant the world to me and encouraged me to apply to spaces like those. It’s an honor that Hawk and Puma was the first Bitsy game to be nominated for such a festival, but what matters most is that it opened the door for more Bitsy creators to aim for similar recognition. I’ve come across so many incredible projects that deserve to be showcased, and I hope to help open even more spaces for Bitsy creators in the future.

That said, external validation isn’t what drives me to write this letter, nor do I believe it should be the ultimate goal. Creating small stories, games, and worlds is what truly matters, and I want to encourage everyone reading this to embrace that. Bitsy has allowed me to create work that resonates with dozens of people while also empowering me to share the tool itself, inspiring others to craft their own small worlds. Bitsy has the power to transform lives—just as it transformed mine—by opening tiny universes and creating stories that will continue to resonate with hundreds of future players.

Thank you, Adam, to all the contributors, and to this incredible community that makes it all possible. Let’s keep opening doors of 8x8 pixels, welcoming new players and creators into this 16x16-tile room we keep building together. And most importantly, let’s keep feeding this small flame that dances so beautifully with just two frames of motion.

With deep admiration and love,

Nico Valdivia Hennig

Thanks for the update and your work ♥

Buenísimo!! Felicidades por la iniciativa ☼
Por casualidad publicarán algún registro del evento en youtube o alguna otra plataforma para verlo?

Saludos!

Looking forward to playing it one day :)

Hola! Una pregunta, cuáles son los controles del juego? No he pillarlos aún.

Saludos!

Dear Valeriy, I'm using this post to tell you that your work is amazing. I really admire what you've been doing here. I haven't found another way to contact you, but I would like to send you an email to have you as guest in a virtual activity around ludic activism. Please, send me an email to nico@nieblagames.com

I'm looking forward to talk more about your work :)

This is the game:

https://nieblagames.itch.io/wildfire-chile

I just added the music again thanks to your hack 🫶

Update: We added music to the game.

It worked! Thank you so much Valeriy :)

Awesome hack! Thank you :)

Thanks Valeriy! If you ever know any hack to do it, please let me know  :)
I really enjoyed the composition tool ♫

(2 edits)

We just released a minigame to call for support to the victims of the mega wildfire in Chile.

Wildfire Chile 24 is a Micro Game to call for help for the victims of the terrible fire that since February 2 has claimed the lives of more than 130 people and caused enormous destruction. 15,000 homes have been destroyed or damaged by the fire, and the National Botanical Garden suffered an almost total loss of its flora and fauna.

At Niebla Games, we feel the pain very closely: relatives, friends, and former students have lost their homes and loved ones. That's why all donations to the game will go to benefit the victims.  Donations of 10 USD or more will be added to the acknowledgments of this page. the game was made with the awesome "Bitsy" engine (Adame Ledoux) and the wonderful tool "Multicolorbisty" (Aurysystem).

Link to the Game: https://nieblagames.itch.io/wildfire-chile

Gofundme campaign in direct support to the victims: https://gofund.me/9de7d69b

Please Play + Share + Donate.

(1 edit)

We just released a minigame to call for support to the victims of the mega wildfire in Chile.

Wildfire Chile 24 is a Micro Game to call for help for the victims of the terrible fire that since February 2 has claimed the lives of more than 130 people and caused enormous destruction. 15,000 homes have been destroyed or damaged by the fire, and the National Botanical Garden suffered an almost total loss of its flora and fauna.

At Niebla Games, we feel the pain very closely: relatives, friends, and former students have lost their homes and loved ones. That's why all donations to the game will go to benefit the victims.  Donations of 10 USD or more will be added to the acknowledgments of this page.

the game was made with the awesome "Bitsy" engine (Adame Ledoux) and the wonderful tool "Multicolorbisty" (Aurysystem).

Link to the Game: https://nieblagames.itch.io/wildfire-chile

Gofundme campaign in direct support to the victims: https://gofund.me/9de7d69b

Please Play + Share + Donate.




Glad to help 🫶

Hi everyone! I'm starting to use the Tunes tool and I love it!
Can the Tune continue playing even when a dialogue box is opened by collecting an item?

Thanks!

Nico.

For dialogues when entering a room, I use an item that activates a Dialogue > Add an exit to that dialogue, and add a dialogue after the exit. You'll have the dialogue when getting into that room :)

 

Hi everyone! I was trying to upload a version of my game with more than one audio file, but I'm encountering some issues. I added the Bitsy muse hack, and it works fine when I include just one song. However, when I try to add at least two songs as background music, I receive this error message from itch.io:


Any one knows what could be happening and if there's a solution?

Thanks in advance!

Nico.

Dear Valeriy,

Thank you so much for your comment and close reading/play of the entire experience. I deeply appreciate it and was moved by your words. I really needed to tell this story, and in this way. Knowing that someone had played it with such attention and commitment pushed me to polish some final details and, finally, try to add music. After composing a short Andean MIDI song (aiming to emulate the sounds of the charango and zampoña/panflute), I uploaded this version with "Guaman's song." After some challenges trying to incorporate Bitsy Muse I was able to build a version with four audio , but it seems to function only locally. Unfortunately, I've had issues with Itch.Io when uploading a zip file with more than one audio track.

Thank you once again for your feedback and for that push to achieve this final version <3

Best,

Nico.

Thank you so much Adam! For this and everything <3

Hi everyone! I would like to share my first Bitsy project with the community. I'ts called Hawk and Puma, and you can find it here: https://nieblagames.itch.io/hawk-and-puma

It's a fictional experience based on the real figure of Guaman Poma, the indigenous chronicler of the Andes who wrote and drew the titanic work called "El Primer Nueva Corónica y Buen Gobierno." A 100-thousand-page letter to King Philip III of Spain, with 400 hand-drawn illustrations. It is the result of a research-creation process taking influence from the work of researchers and intellectuals like Silvia Rivera Cusicanqui and others.

In the game, we join Guaman in his journey to defend the life and rights of the indigenous peoples of the region, while he encounters a spirit from other lands who questions him along the way. This spirit is a representation of Niccolò Machiavelli, as a figure who constantly questions Guaman's motives from a different worldview and set of motives. The encounter of these two characters was an interesting creative exercise to play with because of three important details that became strongly relevant during the research process: 1) Guaman is writing to the King, while Machiavelli writes to the Prince. 2) Both are characters of important historical, political, and cultural transitions. 3) Machiavelli died just a couple of years before the probable birth of Guamán Poma. So, Maqui, the spirit you will encounter, is a lost soul who arrived with some colonizers to the Tawantinsuyu.

I'm struggling with a bug during the transitions and would love to add music in the future, but still. It has been two years since the first time I shared this project, but now it was time to share it for anyone who would like to try it.

I'll appreacite any kind of feedback (and help with the bug if possible).

Best,

Nico [Niebla Games]

(1 edit)

FIX: I uploaded the game to the editor and downloaded it again. It was a file of 2021, so maybe it needed some kind of update (?).

Good luck everyone!

Nico.

______


Previous Message.

Hi everyone! A couple of years ago, I completed this project in Bitsy, and I've finally gathered the courage to share it. However, when I open the project, black blocks briefly appear each time I enter a new room.

Has this happened to anyone else? Do you know why it might be occurring?

I've included the game link for reference. It's currently only available in Spanish (I plan to upload an English version as soon as I can resolve this issue).

https://nieblagames.itch.io/guaman-poma

Thank you very much!

Nico [Niebla Games]

Hi everyone! I'm Nico Valdivia Hennig, Co-Founder of Niebla Games, an indie Studio from Chile, and I'm also a Researcher in Game Design and Production. I'm currently pursuing my Ph.D. at the University of California, Riverside. Additionally, I'm a part of Río Junto, a collective that organizes cultural activities with Latin American creators to develop events and exhibitions in Southern California, with a special focus on digital media, art, and games.

Thank you so much :)