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Nifflas

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A member registered Jul 19, 2015 · View creator page →

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There are no secret areas in this one. But some really neat skips are possible in high score mode (especially when exploiting the pause momentum trick), and some whacky score names if you can come up with a way to get really high scores.

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Hi! I need more information about what actually happens when you try to run it. Does any window open? Is there an error message?

Also, if it starts but fails to enter the main menu, press Win+R, and paste this in: %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere, this should open a folder containing Player.log - if I could get a look at that file, I could maybe figure out what's causing it

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OOOOOF I DID OH MY GOD. I was on the wrong page

Edit: Then I accidentally uploaded Xenosphere on the Rhythm Doggo alpha page when I tried to fix it

Now it's fixed, but if anyone here downloaded the Rhythm Doggo alpha, do NOT share it! But if you play it, please let me know what you thought and whether everything works, and I'll add you to the playtesting credits as thanks :)

Thank you so much for telling me about my mistake!

ooh exciting! I didn't know Egg Plant Show mentioned it, I'll listen to it now

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I really liked this little goofy art experience, well done! I noticed a tiny little bug, if the page zoom is not 100% in Firefox, Doomguy turns at a constant speed very slowly to the right (I tend to have pages zoomed in a bit bc my vision isn't perfect)

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That was fun! After a bit of controller configuration (some buttons were unmapped) I utilized all my cat skills and climbed to the top!

Swinging from ropes is always fun

Thank you so much! <3

Thank you! I'm so happy you had a good time with it!

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High score mode is permanently unlocked after you've played through the game once, and is activated from the main menu right after you start the game

The game is very absurdist, so the events aren't meant to have an explanation or logic that maps to the real world. That said, there is an internal logic to the game.

Thank you! So glad you enjoyed it!

I maaaaay have forgot to add that code to the game! It happens :)

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Thank you! Very happy to hear you like it! They're totally obliterating me in trivia over at the stream.

Most buttons on the bottom row of the keyboard will work! No controller support unfortunately. Controls are left without description because.... shenanigans! (you'll find out). But yeah, space bar will work, and lots of other keys, they all do the same thing!

Thank you :) So happy you enjoyed it!

That's totally alright :) I'm glad you ended up having a good time with the game!

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No, you're still playing :) But you may not be completely in control over everything. But controlling the ball will be in your hands... well, mostly -ish!

I created the visual effects in the Unity package VFX graph, it's very powerful for this sort of thing. I'll see if I can find some way to share the graphs for the effects I made.

Also, this is a little bit of a stretch, but it's the only thing I can think of: If you have special audio settings with some kind of "focus mode", try disable that before you start the game? For one tester, a mode like that related to his bluetooth headset interfered with the game's video playback.

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Weird, I wonder what's causing it. I can't reproduce it on my computer. If you in Windows press Win+R, and paste this in: %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere it should open a folder containing the file Player.log

This file might contain info that can help me work out the cause of the crash. If you can send me the info in this file somehow, I could see if I can figure out what's causing it.

I think Unity uses the Windows API to play video though, and maybe differences in Windows versions/installations can cause this?

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I'm sorry, I don't know how to port my adaptive music software to HTML5 and the web compatibility with one of the game's surprise features are so lacking I don't think it's an option right now.

I'd like to build for mac, but I'd need a mac to build it on (both because my adaptive music software and IL2CPP), and I can't afford one right now.

Yeah, wow, a lot of amazing and unique movies are coming from Japan!

Thank you :)

Aw, thanks! It was so much fun to make!

Thank you! A tip: It's actually quite inspired by the movie "Beyond the Infinite Two Minutes" - if you enjoyed the recursive stuff in this game, you're very likely to have a good time with that too!

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Many other seem to like what we did. But, there's no way to make a thing that every person ever likes, and that's OK. This is the game we wanted to make.

Yeah, it's Unity! Been using it for a decade or so now

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Hey! Thank you so much for wanting to support us! Unfortunately I don't have it set up right now, but I'm going to look into making it an option for my next game. Keep an eye out for that!

Thank you! It was super fun for us to make, and very new territory for me!

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Thank you! Yeah, the work to get that to feel natural was one of the biggest challenges with making this! Neila and Alistair were amazingly good and I'm very happy how it turned out.

Thank you for playing it!

Yeah, I think we wanted to lean more into the territory of the absurd than the scary. I've always liked recursive shenanigans.

I'm so glad you liked it!

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But there is such an option, called "High Score" mode, which unlocks after you've played through it one time.

I'm glad you liked it! It was really fun to try to pull this off.

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I've fixed it now and uploaded a new version: 1.0.4, which you can download on this page!

The explanation for the bug is, before I fixed it just now, my adaptive music software opened instruments with read/write access instead of just read access, which means the OS denies access since the "Program Files" directory is protected. Most people probably ran it from the desktop or download folder, which is why they weren't affected.

Thank you so much for giving me this log data! This has been helpful in a very big way, especially since this is a mistake in code I use in multiple projects.

Thank you :) Yeah, I really intend to continue digging into the adaptive music thing!

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Edit: This is now fixed in version 1.0.4

Weird! That means something must be throwing an exception while loading the game, but it's getting enough into the loading to start rendering the background color. I could get an idea of what went wrong if you press Win+R, paste in %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere - the last bunch of lines of Player.log will probably contain information about what happened, the info will probably begin with the word "Exception" but I'm not 100% certain

One thing that might fix it is installing the latest Visual C++ Redistributable from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms... (the X64 version)

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Thank you! I wonder how it gets so expensive on 4K, maybe it's because I went for the highest bloom setting? I might look into that. I have no 4K monitor tho.