There are no secret areas in this one. But some really neat skips are possible in high score mode (especially when exploiting the pause momentum trick), and some whacky score names if you can come up with a way to get really high scores.
Nifflas
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Hi! I need more information about what actually happens when you try to run it. Does any window open? Is there an error message?
Also, if it starts but fails to enter the main menu, press Win+R, and paste this in: %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere, this should open a folder containing Player.log - if I could get a look at that file, I could maybe figure out what's causing it
OOOOOF I DID OH MY GOD. I was on the wrong page
Edit: Then I accidentally uploaded Xenosphere on the Rhythm Doggo alpha page when I tried to fix it
Now it's fixed, but if anyone here downloaded the Rhythm Doggo alpha, do NOT share it! But if you play it, please let me know what you thought and whether everything works, and I'll add you to the playtesting credits as thanks :)
Thank you so much for telling me about my mistake!
Also, this is a little bit of a stretch, but it's the only thing I can think of: If you have special audio settings with some kind of "focus mode", try disable that before you start the game? For one tester, a mode like that related to his bluetooth headset interfered with the game's video playback.
Weird, I wonder what's causing it. I can't reproduce it on my computer. If you in Windows press Win+R, and paste this in: %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere it should open a folder containing the file Player.log
This file might contain info that can help me work out the cause of the crash. If you can send me the info in this file somehow, I could see if I can figure out what's causing it.
I think Unity uses the Windows API to play video though, and maybe differences in Windows versions/installations can cause this?
I'm sorry, I don't know how to port my adaptive music software to HTML5 and the web compatibility with one of the game's surprise features are so lacking I don't think it's an option right now.
I'd like to build for mac, but I'd need a mac to build it on (both because my adaptive music software and IL2CPP), and I can't afford one right now.
I've fixed it now and uploaded a new version: 1.0.4, which you can download on this page!
The explanation for the bug is, before I fixed it just now, my adaptive music software opened instruments with read/write access instead of just read access, which means the OS denies access since the "Program Files" directory is protected. Most people probably ran it from the desktop or download folder, which is why they weren't affected.
Thank you so much for giving me this log data! This has been helpful in a very big way, especially since this is a mistake in code I use in multiple projects.
Edit: This is now fixed in version 1.0.4
Weird! That means something must be throwing an exception while loading the game, but it's getting enough into the loading to start rendering the background color. I could get an idea of what went wrong if you press Win+R, paste in %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere - the last bunch of lines of Player.log will probably contain information about what happened, the info will probably begin with the word "Exception" but I'm not 100% certain
One thing that might fix it is installing the latest Visual C++ Redistributable from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms... (the X64 version)