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(+2)

Yes based on other player feedback we are gonna work on balancing the game more for player enjoyment while also trying to maintain the challenge. Visual clarity is one of the main things we're aiming to fix along with projectile speed, damage, and visual pollution. We did originally intend for the monster to shrink in size when hit, but the gameplay became more tedious than we expected, so we often for a "die upon hit route" while using debris as shields. As for volume that's a fix we are doing! Hopefully, we'll be able to get this patch out as soon as gmtk ends! All in all, thank you so much for playing and for the feedback!!