Please ensure you install flycast in order to play this game, or better yet burn it to a disc to play it on real dreamcast hardware!
https://github.com/flyinghead/flycast/releases/tag/v2.3 - flycast download link
Please ensure you install flycast in order to play this game, or better yet burn it to a disc to play it on real dreamcast hardware!
https://github.com/flyinghead/flycast/releases/tag/v2.3 - flycast download link
No actually, this project has been a part of many gamejams, for example they submitted it as part of "jame gam 29". They submitted it, then removed the submission a day before the submissions were due. If you actively watched the page you would realise this, its constantly dipping in and out of gamejams to market itself. JameGams theme was "Falling" and the item was "Bean", can you please tell me what this had to do with that?
Secondly, i dont doubt this persons game is good. I didn't take any blows at their games design or anything, in fact it looks decent. I don't know why you felt the need to attack my games or what ive built but whatever. The only thing i was commenting on was this guys scummy marketing tactics.
Thanks for the feedback, yes it's a super early prototype still trying to figure out what engine i want to use.
Currently wall climbing only functions as a jump, so you cant climb the big wall. Im still trying to figure out how im going to implement it but the idea is to have a similar control scheme to catmario in the 3dworld/land games.
Very cool game, basically everything i want my game to be.
i noticed 2 bugs.
One was walking into a wall and holding down another direction (for example holding left and then holding down to walk down+left) would continue to play the push animation despite not facing the wall.
screenshot:
Another was, if you jump from up on top of this ledge and land in between a hole tile and a floor tile you can actually get here earlier than you should ( not that it really does anything)