cool! i would love a write up on how it works! I did something similar (quest tree) and am curious on different approaches.
Nikolaj
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A member registered Dec 01, 2016 · View creator page →
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Updated! RPG prototype for dynamic quest generation using dependency tree
Role Playing
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Ludum Dare 45 Entry - Split Screen racing game with joystick support made in Godot 3.1
Racing
Feel the heat by flying your balloon, torching attacking birds, and dodging the floating misery mines!
Recent community posts
PROCJAM 2020 community · Created a new topic My renewal theme is ... renewing my 2019 procjam entry!
Last year I worked on procedurally generating quests ( https://quest.nikolajbaer.us/ ). This year maybe I can motivate to do some iteration on it, and make it a bit better! Renew the old procjam entry! 🤣
I think I failed on explaining the movement system. You steer by changing altitude, and wind direction changes in a clockwise direction with altitude (this is actually how you steer hot air balloons)!
The little flag at the top of the balloon points in the direction of your current wind.
The big floating green arrow pointa to the next gate.
Sadly the flamethrower does not influence your position..