oh right, by setting custom depth buffer and enable render on mesh. I was looking at another way since I already use depth buffer ^^
Could exclude be a thing ? Like everything moshed except tagged actors ?
Cool, it can be done easily, or I better wait for a public api/doc?
Hi, didn't jam2go use SceneViewExtension based on your work to achieve this in his last video ?
* Oh I just saw your last video, work in progress I guess ^^