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Ninjafrog8

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A member registered 64 days ago · View creator page →

Creator of

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this I think was less clear, I didn't incorporate it as well, but if you overuse spells you can get corrupted and thats why it blinked purple instead. Thank you so much for playing the game regardless I love the feedback

Very good points, health is represented by light but it maybe lacks some particles and such to pull it off. I prefer show not tell when it comes to games but its a fair view, I might go for a health bar if players find the darkness ambiguous! I'm aware the selection is unintuitive but thanks for commenting!

Sorry about that haha, but thanks for acknowledging the bug! It's a little tough at the beginning regardless so I appreciate the feedback and I'll keep it in mind! I love hearing any reviews, thanks for checking out my game!

Hi i'm sorry it's my fault the controls are a little intuitive, its something that I gotta work on. If a spell is not selected it will try to do a dash as a fallback which must be what you heard. I appreciate you checking out the game anyway! The game is unforgiving while you figure it out (will be changed) , but what you should know is when you left click, aswd is not used for movement but instead for selecting the spell, then when you release, that spell is activated, and flies towards your mouse. Hope that clears it up in case you give it another try

I do believe the speed may be a bug, I think there is something wrong with how apply_force uses delta time, I noticed these huge differences in other computers, some too slow and some too fast haha. The spells are hard to use regardless so I'll keep it in mind thanks!

Fun and would make great puzzles with more content!
Must admit I got confused about how melt worked at the start, but its quite original. That feature must have been interesting to code/animate!
Another little thing you could improve is the jump / movement acceleration, overall great idea!

Thanks happy to hear you liked the concept! You are not alone about the controls they are hard to get used to, I would have experimented more if it was outside a game jam hehe. I'll improve it if I continue working on it thanks!

Yes I found it a bit buggy myself on the web version. Happy to hear you enjoyed it! If I continue the game I'll experiment with more controls for sure

(1 edit)

Thanks for the feedback! Yea I tried a couple things with the controls I did feel they were hard to get used to in the end but I had to move on from things since I had a lot of time issues. Animating it definitely took some patience.

If I continue the game I will keep this in mind!