it took me so long to figure out why I kept getting teleported back to the start of the game lol
Nite Vision
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I love the character designs and the models, effects, and animations so much!! Happy this game got submitted in some form. I wish the combat was a little meatier and that there were more reasons to use the platforming moves during the proper level, but I absolutely loved using the the scythe's platforming capabilities to fuck up enemies like jumping then using whirlwind when I'm about the hit the ground, or using the scythe slam to rise above a group while dealing damage when the scythe hits + when it hits an enemy while returning to me. So much potential and so many vibes here, love it.
omg thanks!! I'm glad it really resonated with you, that means a lot! Honestly I just wanted to stick together the cool artwork I was getting from the team into something that expressed my game design philosophy on a really minimal level, with the stuff like the loop that changes progressively with your actions and the loose quest structure. I'm planning on making a zette release later this year, and the concepts and themes are definitely coming back!!