No, it's around 20 colours on screen from a 16 colour mode with a few extra from sprites.
nivrig
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The physical editions are v1.3.0 and don't really need the v1.3.1 update as it just fixes a couple of cosmetic bugs.
However, if you (or anyone else in the same situation) contact me directly with proof of purchase I will send you a key for a digital download on itch.io. Poly.Play are only responsible for the physical editions.
Email: hello at nivrig dot com
Check out the Post-Jam Version Update for details :)
https://nivrig.itch.io/rogue-declan-zero/devlog/613617/rogue-declan-post-jam-update-released
The early levels are quite easy, but there are many players who find them challenging to complete all the same. It's a balance.
However, if you start the game on Hard difficulty (a new option) it will be like starting on level 3 or 4 . Also try the new Survivor mode where the difficulty ramps up much faster. Or why not both at the same time?
Hey! I'm using adapted versions of this tileset and some sprites in an upcoming Amiga dungeon shooting roguelite: https://nivrig.itch.io/rogue-declan-zero
A Discord channel for the jam is in place now on the AmigaGameDev server:
https://discord.gg/HEqDJ5Wr