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Nathan Korth

18
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A member registered Oct 22, 2017 · View creator page →

Creator of

Recent community posts

https://twitter.com/moonscript/status/1753167073034055904

https://twitter.com/moonscript/status/1753167073034055904

https://twitter.com/moonscript/status/1753167073034055904

Last year it came from taxclientsupport@taxidentity.com on January 27. (I haven't received this year's either.)

Haven't received mine yet either

Do you have the latest version (1.6) of Sunrise Clock? The Playdate 2.0 update broke many games; I added support for Playdate 2.0 in version 1.5 of Sunrise Clock.

If you are running the latest version, can I ask what the specific symptom is, and what OS version your Playdate is on?

That's correct, as I mentioned in the description: "you need an actual Playdate device". This is because I used a C library for the complicated parts of the sunrise/sunset calculations. Panic does not intend the Simulator to be a game distribution target, and it's really just an accidental bonus that Lua-only games are easy to distribute for it.

Yes, I wanted to include them all in one app, but couldn't get it working quite right. However, if you want you can install more than one version of the app, and you can tell them apart by the small text in the lower right of the launcher card.

Thanks for catching that. I really need to write up a proper release checklist for my next game, including sideload testing.

Sadly no; I and many other devs have asked the Panic team about custom lock screens, but it seems they're not interested.

Nice polished game, I like what you did with the backgrounds. The only thing missing is saving my progress when returning to the home screen.

Fixed in version 1.3.

Huh. The 1.2 change was to make the cursor force-show on move, until the next blink-off cycle. Do you think I should use a short timer to extend that by another full cycle if blink-off happens too quickly? I'm pretty sure I have the right logic here, it just needs very slightly different timing.

Whoops, you're right! Guess I didn't know the scoring as well as I thought I did. Will fix soon.

Oh I see what's going on now! Will fix in version 1.2.

(1 edit)

I went back and forth on whether to reset the flashing, I thought I remembered it resetting but then it looked kinda weird when I implemented it. Does the real hardware also reset the "SELECT/ENTER" flashing at the same time?

Fixed now!

Dangit thanks, that bit is really easy to forget