Its cool but its also similar to the worst parts of The Witness
Noah the Robinson
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This limitation is abysmal. Like bro I just wanna make a cool web game and you're telling me that I've got to add this goofy as heck limitation. This is the biggest bruh moment in game jam history.
Edit: The more I think about it the more the limitation is fine. I wrote this originally at 5am and put very little thought into it. It is not in fact the limitation that is goofy as heck, but it is me who is goofy as heck.
I think its a bit too unforgiving because you die pretty quickly and you get sent back pretty far if you die. Also its kind of weird how enemies don't notice you after you shot their friend in the head right in front of them. Also it runs pretty poorly, when I shoot or kill an enemy it often freezes for a second. Its a cool game and I like it a lot but these things prevent me from having too much fun with it.
really fun game but i got this crash. "memory allocation failed: attempting to allocate 433152000 bytes at gml_obj_shadow_renderer_draw_0"
also i feel like the parry and the push could be the same thing? it just feels a bit weird having 3 buttons that are all just different version of pushing the shield forward