Thanks for the honest feedback! I appreciate it :)
noir
Creator of
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Really nice! I like the retro style and you pulled it off great. I was a bit confused that I couldn't pull blocks backwards even though I could move them in every other direction, and if there's a way to separate grouped blocks I couldn't figure it out. But overall it still makes for a very fun puzzle game :)
I managed 13/50 XD
I love the concept of directing a herd of cats with a laser pointer, kind of reminds me of pikmin. Your level/puzzle design is pretty interesting and engaging, too. There are two changes I would really suggest to make it less frustrating, though: first, cats currently will slide off of moving platforms super easily, and matching a platform's speed with keyboard controls to direct the cats to not fall is kind of tough. Pretty much every time I got stuck without enough cats to progress it was because half of my group slipped off a moving platform. Second, with large groups of cats, I always had some which just walked off the edge to their doom. Give them at least some basic survival instincts! ;) I guess stacking helps with this? (wasn't sure what the stacking was for, actually)
But even with a bit of frustration, it's a fun game, thanks :)
I really love the visual treatment--both the hand drawn graphics as well as the paper stack effect. Definitely nailed the theme on this one :)
The limb controls reminded me of QWOP. Fun and frustrating at the same time. Maybe a smaller/easier battle could be added near the beginning before getting swarmed by enemies and arrows in order to get people used to the mechanics? Once I figured out how it was supposed to work, though, flailing at my enemies was quite enjoyable, even when the odds seemed stacked against me.
Puzzle pieces are a good idea! One of the earlier prototypes used shapes that were eventually intended to look like they could be "filled in" or "completed" by overlaying them with the shapes on compatible cards, and I have some plans for changing the shapes of the flags so they aren't symmetric, but I hadn't really thought much about altering the edges of the cards themselves. I think that would work pretty well.
Thanks for the Windows version SnoutUP! Worked great for me, although the help key didn't do anything.
I liked the idea, although it seems like population only increases outside of the player's actions which makes it pretty easy to keep stable. Since the story is about some "off the books" deaths, it might make sense to randomly decrease the population once in a while as well. Considering the ending to the story, though, maybe the goal is not just to keep the population stable but to maximize the number of newborns entering the population as well?
I'm so glad to hear the instructions were clear! One of my biggest worries with this game was confusing players since some friends I sent early prototypes to had a lot of trouble just picking it up. It seemed the most common issues were either assuming you could just play one card per turn, or not knowing which cards could combo into which other cards (e.g. by not knowing that combos went left-to-right across cards but not right-to-left).
Tried to address this as much as possible with the behavior and design of the cards, but don't think it's quite there yet since I noticed Jupiter was playing one card per turn in the video below. I have a couple ideas on how to improve this a bit more that I'll look into adding after the jam, though.