Fantastic Game
Full points for style, ejoyment and creativity.
3rd level was absolutely bonkers! Genius puzzles you made with so few building blocks :)
Cool game, and well thought of given the theme, I felt it really strong :)
Unique building idea and nice with very few limitations on how to built your crazy tank :)
Some hint of advancement or levels, enemies objectives bosses or so would have been great.
Also I don't like using the middle mouse button, space to set the weapon would have been better for me, but that is just a matter of taste I guess.
Fun
Really nice game!
I could really feel the theme about scaling here ! Upgrades that are impactfull and wortwhile and lots of different fish to catch :)
Only critisism I have is how little of me is needed, I mostly threw the hool deep and hoped for the best. If that could be made more interesting it would be perfect. But I also know the timeline is difficult, really decent game that taken into consideration :)
Nice with menu and sounds and everything.
Also a creative idea for a story about a "scaled" girlfriend.
But gameplay wise I mostly felt like only clicking on random object for then to add them into the worm home and remove the items if it had a bad score. Not so much me or fun involved, sorry.
Could you reset your inventory in any way?
seemed also very difficult to figure out what could be crafted and what not.
Fun game
But a bit Stressfull, and with very little time to understand the mechanics.
Quite a few times i failed just becuase I didn't know what to do.
I really like the creativity and that you managed to create so many minigames with just a one liner for rules, and still different.
The theme is also achieved ok in my opion :)
Fun game.
I tried to reach 5000 points, but gave up at 4750.
I think it could have been a lot more interesting with a lot fewer balls that spawned, the game nearly always last until the first wave reaches you as there is no way you can shoot yourself out. Which also makes the square mechanic a bit meaningless, as when you reach them you die immediatly.
The scale theme is a bit stretched in my opinion.
But still impressive what can be made in 4 days :)
A bit too simplistic for me.
No additional levels beoynd the first?
No menu or information on what to do or expect.
No prevention of spawning a snowball directly on the wolf, it should check for a minimum size of the snowball to make the game interesting.
Finally while the snowballs scale I still finde it hard to see the theme clearly.
But smooth game otherwise, stille impressive what can be achieved in so few days :)