Thanks for playing! I did know about this bug, but unfortunately didn't have a ton of time to debug / fix it. To some extent I'm at the mercy of the Godot physics engine, which has a few issues (continuous collision detection seems shaky at best). I'm sure there are workarounds though, if I ever feel like continuing development of the game.
nolancarroll
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This was super fun. Great graphics, and I'm a sucker for golf games. Completing a level felt super satisfying, and not too punishing. I agree with some of the other commenters that the "mode" theme was a bit lacking, but regardless it's a really well made game. I think it's very expandable, too. More surfaces, types of shots, courses, etc..
This was super fun, and got very hectic very fast. It was a really nice balance between the two modes, and I liked how you weren't completely punished for switching to the repair mode. Sometimes I would return to the fight mode and be clobbered immediately by enemies that were now on top of me, but overall it felt pretty fair. Graphics are really nice and well themed, and the seamless transition between the two modes was well done. It reminded me a bit of Dome Keeper in the sense that the two modes were separate but simultaneous.
Interesting concept and very nice art and music! I couldn't quite figure out if there was a good reason for me not to just go full left or full right. Since the moves seem stronger at the edges, it seemed like there might not be incentive to stay near neutral. Would definitely enjoy seeing this developed further.
I really enjoyed this! I found it pretty difficult to switch seamlessly between the modes, in the same way that it's hard to tap your head and rub your tummy at the same time. The glider's momentum was really well done and really forces you to have good timing. I could see this working really well as a speedrunning game, since perfect timing is rewarded with good momentum. Really nice minimal, futuristic graphics, too. Reminds me of Neon Genesis a bit.