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Subspace Shootout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.581 | 4.581 |
Originality | #28 | 4.226 | 4.226 |
Fun | #34 | 3.935 | 3.935 |
Presentation (graphics, audio) | #77 | 4.032 | 4.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In our game the player must swap between two modes. Ship control, and cockpit control. Each of these modes plays differently but each of them connects and relies on the other.
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Comments
This game is so good! it reminds me of starfox 64 if your wings break you gotta repair them. I loved the combo of switching between modes to fix the ship. Music was great and loved the sound effects. This would make a great VR game too!
Nice work! I admittedly wanted to be piloting the ship more than fixing it, but the mix of the gameplay types is still cool nonetheless. I especially liked how complex the enemy waves could get. There were lots of enemy types and having to juggle everything at once felt fun!
Fantastic work! I felt a rush of energy as I had to carefully and quickly balance my time in between the two modes. This was an exciting and fun game to play, great job!
This was really cool! It really felt like I was playing from a pov view inside a ship from a game like galaga. Took a little getting used to but it was really fun and intense once I got the hang of it! Great work!
Awesome played it a lot really fun one. The only thing that I didn't like was the way upgrades dropped very randomly and could brake a run due to rng. Great stuff if you iron out stuff out this is a banger
I wasn't paying attention and skipped the tutorial and expected a space invaders type of game. When I pressed space, I was blown away lol; Really cool idea, I love this game, when can I wish list on steam?
Pretty awesome! I felt myself getting into a real flow with managing upgrades when I went for the best medal (although tbh it feels more appropriate to call them 'ammo' or 'batteries') - finding the right moments to swap out drained upgrades for new ones. Repairing the ship from the cockpit to get a bit of health back is cool too.
This is amazing! I love the little details like the color of the damage particles matching the repair tool and the ship sounds being distinctly different from the game sounds. Nice work!
Very cool idea! At first I thought it was very simplistic. But it escalated quickly! Congrats and nice work!
Its a great game , needs some tweaking with waves maybe add a delay so player can upgrade with each wave ends
Such a fun game, constantly switching between repairing and fighting made me feel panic but in a good way.
Really good game! I can see this being expanded on with a full release for sure!
This was a really cool interpretation of the mode theme! I found it very hectic going back and forth. Really got me to feel some intense emotions and suspense while I tried to quickly repair the ship as my shield runs down! Good job!! Left you a rating.
This was super fun, and got very hectic very fast. It was a really nice balance between the two modes, and I liked how you weren't completely punished for switching to the repair mode. Sometimes I would return to the fight mode and be clobbered immediately by enemies that were now on top of me, but overall it felt pretty fair. Graphics are really nice and well themed, and the seamless transition between the two modes was well done. It reminded me a bit of Dome Keeper in the sense that the two modes were separate but simultaneous.
Very fun game, and a very unique genre mix! I really hope you expand this one and consider turning it into a full Steam game. The 3D mode is a super cool idea and I think there are a lot more mechanics you can discover here, and fun ways to continue interconnecting the modes.
I really like the situations where your weapons get damaged and you have a choice between continuing to fight at half capacity, or taking a break to repair. I think there's a lot of cool ground here to continue expanding on concepts like that, adding more ship systems to manage, and creating a variety of interesting tactical choices. Great work on this one, and I'm excited to see what your team does next!
Love the franticness/stressfulness of this, and usually that doesn't work for me but its so well polished that it all feels fair. Going to play this every morning so I can be ready for anything the day throws at me
Love this game!! The concept is incredible and so is the gameplay and the presentation. Loads of fun. I managed to get to 163,100 score before it became way too overwhelming. Good stuff
Really good entry the roguelike aspect of it and the transition between the upgrading and the game is a teally good idea its really smooth i really dig it, the artstyle is wonderful as wel. Overall really good game, good job dude!!
This is one of the best takes I've seen on the theme so far! Like the mode switch isn't just impactful but adds a whole new layer to the game. And the fact that your in the cockpit makes the simple 2d sprite work feel so much more real and impactful! Super cool.
This is one of the best takes I've seen on the theme so far! Like the mode switch isn't just impactful but adds a whole new layer to the game. And the fact that your in the cockpit makes the simple 2d sprite work feel so much more real and impactful! Super cool.
What a cool take on the theme! This would be such a tough idea to execute on in 2 weeks so awesome work making it as fun as it is. I thought that the various enemy types worked really well as ways to influence where the player has to move. Nice work :)