Thank you! Very fun game btw
nomashawn
Recent community posts
AMAZING!! Truly a diverse array of options, and very intuitive to use. I find that the eyedropper is missing from many games like this & including one here is definitely a huge quality of life improvement :)
my guy: ```10148mcj5J03H0XB30301pGG0?y4800CB0;0000400064mJJ2d10B42c1w00000000000000k.00000000?&00%y%~x5_l%~00KMKMk.%sPP00000000000000000000k.?&?&0000KM%%0000KMk.0000000000000000000000000000000000KM0000k.?&000000KM0000k.?&000000KM0000?&k.KM000000k.0000```
Nice style and seems fun in theory, but the ritual fails no matter what I do. Game says to summon a bag of flour - I choose the "summon object" shape, and draw it very well, then 4 of the only "summon objects" leaves, and it fails. Trying the "summon beast" circle w/5 "summon animals" leaves failed twice in a row. I don't know what I can possibly be doing better or why it's failing over and over.
As a biologist, a geneticist, who studies domestication and domestic animals, this is an excellent demonstration of a very important problem. I wouldn't call it a "dilemma," i'd call it a "big fucking problem," but my point is this game portrays it very, very well.
[spoilers below]
I especially enjoy that the ill-bred dogs are slower to run to their food. So many pieces like this rely purely on visuals to indicate that these dogs are unhealthy, so it's wonderful to feel and experience as a player, on a practical level, how being ill-bred and unhealthy is leading dogs to early deaths. Plus the shaking of the VERY high-level dogs makes it hard to tell if they're eating properly... It's much more show than tell in a way that I feel games like this often fail. Congrats! Very smart game design.