My man, you are on fire today.
Nombre/de/Usuario/Forzado
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Cool, thanks. It makes sense because of the lava and the mess that is left. Now, would it be correct to say that this was not made by Manfred? I mean, we know the original version which was uploaded on Adam Butcher's channel and that "original" version is diferrent of this "legacy" version... Also, that aggressive message... It makes me question that it was made by someone else within the ARG.
In the "original" version Manfred represents himself with the crow dad we know: a crow with glasses and brown eyes. But in this "legacy" version, that Manfred only appears below in the tomb level programming a dark version forest level. But then in the hospital there is another Manfred with green eyes and without glasses crying for "CROW", his daughter. And to make matters worse, the deformed crow that chases us in the "CROW" room level and on the second floor after activating the lever, he cries just like the second crow when we are close, but distorted. Furthermore, that crow guides us to a place in this version, while in the "original" it is Manfred who guides the player through different scenarios.
My point is... Are there multiple Manfreds? Or are they different entities?
So... Do you remember what the bear shows us? the one in the duct behind the "WORK" building. An image of the office with the computer with access to the level of the toys, right? And then the tables with a black triangle appearing and disappearing... Well, it turns out that you can "sink the tables"
Ok, If you already know exactly where you have to be for the brother to step on the corresponding colored tiles, you save me time. The problem why it won't allow you to activate the stairs will be because you are walking towards the tiles instead of jumping towards the tiles. One of the things that is "difficult" about this process is that the brother will activate the tile for each step he takes, therefore, if you walk towards the tile the mere act of stepping on it to enter it would already be activating it, now if you walk out the brother would be activating it again by go out of that tile, causing the process to be ruined. Recommendation? Step on the tile by jumping towards it and get off the tile by jumping, avoid walking on them, remember that we are looking for you to activate them once. Let me know if that was the problem or I'll see if I can upload the process to the page as a gif.
Although it does not contribute much in the search for mysteries, it seems more like a piece of curiosity. If you fall outside the limits of the map and wait a while instead of restarting, the menu will start to distort and Crow's legs will start to go into his body. The faster you enter the menu consecutively, the more distorted it shows.
So... here again. In this process to get to the place that I will tell you, we will use codes. Now, it's nothing secret, we actually have it right under our noses but it took time to know each effect of each code. Anyway, I'm going to stop beating around the bush. The giant computer room with the interactive keyboard allows you to activate an effect in the game. I won't go into that in depth, if you are curious about each effect, YoshiBush posted a photo with each effect in the comments below, look for it. In any case, to save ourselves the trouble of resetting the "emulator" to achieve the desired "anomaly", we simply go down to the computer room and press the J key. For the effect to be executed, leaving the room is enough. What anomaly occurs with the J key? At the water well level, all the bars will disappear. This is of utmost importance for us since we have to go beyond the limits of this level. Also, if you are curious, this effect allows you to see the tombs up close. Anyway, I had told you that we need this anomaly activated to get out of the limits, but first we need to get all the "blood" out to avoid drowning, so you simply do the corresponding process and once the blood is gone you will notice that the bars green to avoid our passage, now they are no longer present. The problem is that in some sectors there is the happy "invisible wall" that will bother us. But don't worry, your uncle is here to guide you. You should go to the room with the door to the heart room, being in that room instead of going through where the heart is, jump into the well where the blood was before and in one of those invincible walls you should be able to go through, when you do. Just head under the heart room and the traps and at some point you will fall into a giant and almost empty room... Except for this.
Lately I've been reading the comments and playing this, since I love the vibe that goes into this. So, I registered to give my next contribution: Do you know the part where at the first scenario the music from the title screen of the game plays repeatedly? The one under the jump and surrounded by the fence? Well, here's the easter egg with that part. Stop in the area where the music plays, open the "PAUSE MENU", then press "RETURN TO TITLE" and at that moment the magic will begin. If you have done it correctly, the game should start again, but with the peculiarity that the Nintendo 64 logo and "CROW" do not appear. There is more, but I'll leave it for you to see, it's not a big deal but it is something.