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noodsdood69

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A member registered May 21, 2020

Recent community posts

1. I agree with another comment, adding one for flavor would be great, but it should be skippable if it results in the same thing again (the dryad scene and the special vines scene are notable, and should be forced to view at least once)

2. A cutscene, three chase sequences, then another cutscene does feel a bit short, but making it longer could feel repetitive, so it's probably fine.

3. Vines and Dryad scene were great, though the "Hey, if you do this something's gonna happen" in front of the vines could've been shorter. A simple "I don't trust those vines" followed by "Do I really want to chance this? [YES, NO]" would've worked wonders there. You could even do a "I know what these are gonna do to me" thing for repeats, whether that be to avoid them or to prompt the player again, who's to say.

4. The science scenes were fun, and made for some excellent world-building. The fact that you physically need a dryad seed to do the third science was a bit annoying, especially since the event that gives you them is from losing, AND it explicitly says "Just sell these"

5. N/A (I appreciate all the work of getting a Mac port up and running)

6. I did! It took me a second to see it since it's tucked away a bit, as all debug-y things should be.

Typos fall under "Things" so I'm going to keep a running tally so it can get fixed when you've got the time for it.

-When talking to Cowza about being dead, one of her lines says "This "different" feeling what it is like to be spiritually in tune with your form"

-the Dev note talking about Cowza says "I intend to eventually give her a number forms"

of additional note, in the debug room it says you need 120 tokens to reach max size, but by my math you only need 45. There are other instances of the wording being a bit strange, but there's nothing wrong with it.

It still doesn't work when downloaded! However, the Steam page suggestion worked like a charm and it opened up, no problem!

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I return with news! Not the good kind, but the interesting kind at least!
First and foremost, downloaded the experimental mac version, unzipped it, went to start it, INSTANTLY said "The application can't be opened", no way to xattr my way around that.
Secondly, started perusing the files to see if there was anything I could do, noticed that they are quadruple nested in the www folder, dunno if that's intended (click www the first time, a few things change, but the second and third time it's the same. Fourth time, has some of the same folders, but not another www file)
Finally, I also noticed that the Resources folder INSIDE the Game Application (the one that should run on Mac, "Show package contents -> Contents -> Resources -> app.nw") seems to include all of the same files as the Windows version, and is also quadruple nested in the www folder. Might explain why the windows version is about 900MB and the mac one is almost 3GB. 
I'll say it now, I'm not a game dev, but I AM a game player, and most of the ones I've got that run on mac have the game folder, and inside is "Game.app" and sometimes "credits.html". Everything from Contents to App.nw looks about right, but then it has those .dll and .pak files which I'm fairly certain Mac can't open, the games I'm looking at all have json, rpgmvp (images), and rpgmvo (pretty much anything else), the latter 2 work fine since they're handled by the app itself. You CAN use the classic png/jpg, or .ogg if you don't mind folk poking through and seeing all the content.

Having typed out all those words, it looks like a lot, but I'm confident it's all important and understandable. I implore you, look into this, and if you need someone to test a mac port again, upload it and I'll see, or you can reply to any of my messages. Tally ho!

EDIT: posted this, went to my feed, IMMEDIATELY saw you noticed the nesting files LMAO

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When you say "Dubious Little Creature", are you talking about the.... "dog".... or do I have more exploring to do?

If you set up a download I'd be more than happy to find out for you!

THE KING HAS RETURNED!

It's a question adjacent to question 5, so I'll ask it here instead of sitting on it: Any plans of making a Mac version of the game? I know rpgmaker tends to be a bit difficult to port over, but I've heard there's sites and engines that'll change everything for you, and I'd be more than happy to bugtest and make sure it's working.

WE ARE SO BACK

I'm just keeping it real LMAO. I've never dev'd a game but the grapevine says it can be rough and unrewarding

yoohoo~ Scrolled the comments before leaving one for inspiration, and most of them have some really good ideas, albeit some require a decent amount of time and technical insight. Size upgrade bars, cleaner economy scaling, more content with the slime, etc etc. You're doing great though! Excited for more in the future!

Man... those Rorschach paintings sure are something! Don't stress too much about a release date, as long as it's sometime before like, May, you'll be perfectly peachy, and I'd still be happy as long as it's before 2026 :)

New release, new comment, oh boy! Important note, the NeoVision goggles still have no effect, so don't worry about it right now. My prior complaint of potion prices and balance has been fixed, now 2 small potions and 1 big potion cost the same and it takes 4 big or 8 small to go up one level and the price has been decreased AND there's another better way to earn money. I have nothing of note to add aside from "I can't wait for more content, this game might be pretty straightforward but it's also great"

you LOVE to see it, hell yeah gamer

Pretty simple but pretty great! It'd feel better if there was some way to increase your daily income, but all of the current content takes maybe an hour to get to anyway, so it's no big deal. Of note, the fact that the prices on the potions aren't listed is a bit irritating (small BE is 125, small AE is 150, large BE is 250, and large AE is 300), and it's strange to me that 5 Small BE potions cost 625 for one size, or 4 Large BE potions cost 1000 for the same effect (the numbers are different but the same thing applies to the AE potions).

oh MAN, Christmas part two? This's got the shapings to be everything anyone could ask for! Though we'd love to see this completed ASAP, don't let this one pull your skin off. New fun games are cool, but I'd rather not pay the price in charcoal.

uhhhhhhhh I dunno about that one boss, I've got it set to accept messages and friend requests from everyone.

Hey boss! Just checking, but does the new Demo version of the game have more and/or different content than the previously free version? On the one hand, having something that's no longer accessible to the public is exciting, but on the other hand, I don't want to be taking content that I'm supposed to have paid for (megacorpos notwithstanding).

YIPPEE! NEW DEVLOG AND FOREHEAD KISSES!

I LOVE YOUR GAMES! :3

WE LOVE A GAME THAT RELEASES WITH A MAC VERSION!!!!!!!

Hey captain! Think we could get a Mac build? If you're not sure it'll work properly, I'd be more than happy to test it.

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New Fungal game? YIPPEE!

AND we're getting a Mac port? Be STILL my beating HEART!

Hey boss! Chanced across this on TFGames, expecting I'll have tons of fun, but I noticed the lack of the breast-expansion tag, which'd make it both more accurate AND more likely to be found by folks like me B)

I'm glad you've taken the silver lining on this, rather than the cloud. Hilly Hill was DEFINITELY worth struggling with and working through. I did my best to 100% it, getting all four sizes with both endings and with or without the deed, plus testing to see if anything is different if you answer their question correctly in the "prologue". I'm sure I'm not alone in this endeavor either.
Truly, honestly, and genuinely, thank you for making these games. Looking forward to the next game you've got coming, and probably the next pregjam game as well!

Mark your calendars! We have a release date!

Excellent news! I played the entirety of the previous version, so the fact this is very different and also appears to have significantly more and better content is exciting!

Hey boss! Big ask for a game, but do you think you could figure out a way to get it to play in browser or run on Mac? This looks INCREDIBLE, but I've got no way of finding out if it's as fun as it looks.

YIPPEE!

YIPPEE!

Truly a shame, but the time means I'll have to pick this up sometime again later. Very fun though! Managed to get 6/10 and 1/8, no escape for me.

This was great! Got caught once when I thought you had to be out when the eyes were open, but it made learning I was wrong and being more daring all the more enjoyable! Looking forward to the next game y'all make!

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An update! Hurray! I enjoyed this pretty immensely, moreso than the original game because of the marked increase in player input (crafting foods and feeding them daily).  My biggest qualm was the lack of a better food menu, letting you know how many there are and making it easier to feed the surrogates their favorite food once you've figured it out. EASILY an 8/10, though it's a 9 in my books. Keep up the great work!

EDIT: played almost 300 in game days, goes to show how much fun I had with this.

For FREE? You mean it?

Aw Dangit.

وهو يعمل على ذلك، التحلي بالصبر.

I see this as an absolute win! This is literally everything I've seen anyone complain about, and several things I didn't.

Thank you for all your dedication to this project up to this point, including the days until release! I definitely appreciate you taking the time to make this the best you can, even after getting gut punched by a wide variety of "fun" issues. Looking forward to this and the next thing you release! And the thing after that, too!

I'm a Mac user who's willing to test the new version of the game! If it's a free thing, I can do it immediately, and if I have to pay for it still, I can do it by Friday! Working on Mac OS Ventura 13.6.9, for reference.

MAC VERSION!!!!! WE STAY WINNING!

I believe the correct term of use here is "YIPPEE!"