Thanks :D
Invert controls would have been such an amazing event lol, I wish i'd thought of that!
Thanks for playing! Just to comment on some of the stuff you said:
the sound effects are WAY too loud compared to the music, the music was excellent and the sfx kinda ruined it 😭
Gotten tons of feedback on the volume of the SFX, i guess it is a bit too loud lol
make all the enemy bullets at least twice the size
Probably a good call, but since I suck at bullet hells, I decided to make them small so I could beat it to make sure it wasnt too hard xDD
when the enemies get hit, flash them white - don't make them transparent 😂 I want to SEE the hit.
The enemies becoming transparent is actually a bug lol, they're supposed to flash red.
the feedback on player hit is a little lacklustre too. I think it looks great, but I don't think it's very effective. A little camera shake, maybe some hitstop, that sort of thing.
I'll keep the screenshake in mind for my next game, I think that's a great idea!
really felt like I could keep going forever. Maybe increase spawn rate over time?
I was gonna add a higher spawn-rate over time, shorter shoot cooldowns, bigger bullets, etc, but ran out of time doing bug fixes :P
sometimes enemies spawned on top of me and hit me immediately. Not a fun time 😅 pure rng isn't great for this sort of thing! You want to be a little more tactical about it. If it were me, I'd spawn enemies in a circle around the player with a random angle and a radius that is random between two values, and wrap them to the other side of the screen. That way you'll never get enemies spawning on the player, and it'll feel completely random without being unfair!
I did add particles on where the enemies were gonna spawn to warn the player beforehand, but your idea is definitely something im gonna keep in mind for my future games :)
I love it! The visuals, special effects, sounds and music all go together so well! The controls are really tight and snappy and the way you implemented the theme was really unique! The entire game was very polished and well done. The only feedback I have is, since you need to ram into the enemies to kill them (which is really fun), there should probably be some kind of visual indicator when they're about to shoot. Apart from that, great game, no idea how you did this in a week :D
Really fun game! I loved the audio and visuals, they were really nice and unique! The difficulty curve was also quite nice and it was very easy to get into! When I first played though, I was confused because I wasn't able to shoot, but then I realized I had no ammo. Maybe a better indicator for that would be nice? Something like a "no ammo" sound when you try to shoot? Also, how the theme is incorporated isn't very clear. Overall, really fun and polished game, I'm surprised you got this done in a week lol
Thanks :D I was using Godot with C#, and theres a known bug with buttons when you export to HTML, so I had to make a native build. As for the turrets, there wasn't a grid system - they could place on the grass and has to be >= 100px away from other turrets, as I didn't want them right next to each other, though I should have made it more obvious
BigSprite, with their game, Frank and Drac's Embarrasment Party!
https://bigsprite.itch.io/frank-and-dracs-embarrassment-party
Thanks to everyone who participated, we hope you had fun! Big Sprite, join the discord so we can give you the role and the unity pack!
Like mochii said, you don't need to export it as HTML5, however I would recommend it as most people including myself prefer playing web-based jam games instead of downloading them :) However, if the engine/framework you are using doesn't support HTML5, or you can't or don't want to use it for some other reason, just upload it as an executable file :)
Thanks! Im glad u liked it!
Also, thanks for the feedback! Was gonna add the increasing difficulty, but was tight on time (I still had 15 hours left, but it was late at night and i couldnt jam at all the next day before the deadline)
About the enemy spawning, I'll definitely keep that in mind for next time!