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Bright Barrage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #51 | 3.833 | 3.833 |
EASY TO GET INTO | #78 | 4.000 | 4.000 |
FUN | #79 | 3.583 | 3.583 |
OVERALL | #92 | 3.500 | 3.500 |
VISUALS | #136 | 3.417 | 3.417 |
CREATIVE | #147 | 3.167 | 3.167 |
AUDIO | #186 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Random Event every 10 seconds
What was the size of your team?
3 People
Please credit the resources that you used during the jam (if you used any)
dafont.com
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Me, GrumpoPotatamus, Prod. Nishy
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Comments
Niceee, this game is actually a a lot of fun. Some feedback: the sfx are just bad, there's nothing to say more about them, they're too loud and don't fit the game that well. I don't think the player needs to shoot this fast, turn it down a bit and increase the damage, and also changing the background from black to some other darker color, like purple would've liven up the game a bit. Still this is a really nice game and I enjoyed it a lot!
Pretty cool, but not enough bloom :D
I think the game needs more enemy and power-up variety. Sometimes enemies spawned too close to me and I couldn't dodge. There is also no way to check your highscore so there isn't really any goal to reach.
Heyyy, you are the bullet events guy from Discord, I see that the game finished nicely :)
I have these comments about the game:
- The gun's audio should be lowered a bit, as it is too sharp at the moment.
- The enemies should have more patterns, as the current patters are too simplistic and easy to survive.
The game was pretty fun as well, good job.
Thanks :D
Gotten tons of comments on the audio, I'll keep that in mind for next time!
As for the patterns, I just ran out of time :P
Bloom??? Instant 5* visual rating ;)
I think the concept is great - it's a short, well executed bullet hell. I think there are a few things that could be improved, but overall it's a really solid game!
That being said, though, great implementation of the theme. Loved the random events - though maybe some negative ones? As jelly said below, invert controls would be excellent. Or spawn a ton of enemies, or only deal half damage, reduce fire rate, reduce movement speed, that sort of thing :)
Thanks for playing! Just to comment on some of the stuff you said:
Gotten tons of feedback on the volume of the SFX, i guess it is a bit too loud lol
Probably a good call, but since I suck at bullet hells, I decided to make them small so I could beat it to make sure it wasnt too hard xDD
The enemies becoming transparent is actually a bug lol, they're supposed to flash red.
I'll keep the screenshake in mind for my next game, I think that's a great idea!
I was gonna add a higher spawn-rate over time, shorter shoot cooldowns, bigger bullets, etc, but ran out of time doing bug fixes :P
I did add particles on where the enemies were gonna spawn to warn the player beforehand, but your idea is definitely something im gonna keep in mind for my future games :)
yeah that all makes sense - jam games are like that xD one quick extra note:
keep the hitboxes the same size if you don't want to increase difficulty ;) it'll make it so it feels like you've just dodged something and aaa that was awesome! Even though it was way more forgiving than it looks
Very cool game, I like the idea of random events that can change your run. Maybe to make it more chaotic you could make more events (like invert controls) that would be funny. Overall, I like the game (and kind op fire rate).
Thanks :D
Invert controls would have been such an amazing event lol, I wish i'd thought of that!
Cool game! I like spinning around and shooting bullets everywhere xD
It feels a little bit easy, as though the immense fire rate can feel satisfying at first, it can also be pretty overpowered. I like the idea of random events every 10 seconds, but some buff events coupled with the OP fire rate can make the game feel like a breeze.
And maybe indicate a numeral timer for the events as well? The pizza chart didn't quite tell me much when playing.
Thanks, i'll keep this stuff in mind! For a numerical timer, you can open the F3 debug menu :)
The first thing that stood out to me is that the spawn effect is barely noticeable. First I thought the enemies come out of nowhere...
Also, give some time at the end to see the final score :P
And I did not have problems with the sound :)
hmmm I tried to make the spawn effect stick out, I guess I just suck at that lol. Should the particles have been bigger?
Also I thought I added a timer before I restarted the scene but I think I accidentally deleted it :P
Actually, pretty fun. I'm not sure how/if it is indicated for how long your invincibility lasts. Also, blindness.. really?.... why..? :P
yeah I never put an actual indicator, but it lasts for three seconds.
Also I didnโt have any other ideas, so I added blindness :PAudio is off, things mostly play out of my left headphone, also the music is too quiet
This might be on your end, because the audio is fine for me. I'll keep the feedback about the music volume in mind, though!