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Norbert Oleksy

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A member registered Jan 06, 2024 · View creator page →

Creator of

Recent community posts

What we have here. It looks like a competition.

Well your game looks better than mine :P

I take my hat off to you, you won.

Thank you for your review.
Yes, in the completed game there will be a cellphone. It's used to get information about the bomb,  modules, and some jokes :P

The game looks gorgeous and I like the audio :)
The only mini problem is the text in the starting location. I don't know if this is my problem (eyes) but the text is very hard for me to read.

Wellllllllllllllllll, this game isn't even close to being 'ready'.

The concept is that the player has 60 seconds to defuse a bomb that consists of modules. Each of these modules has its own tasks that need to be completed.


Since there is no information about this in the game yet, I'm writing the instructions here. There are 3 types of modules: normal, difficult (which will only appear at the highest difficulty level, currently not available), and impediments. The last ones appear starting from the medium difficulty level. It is not possible to complete tasks in these modules; their sole purpose is to obstruct.

Current modules:
Basic:
- Wires = Player needs to cut all the wires.
- Push Up = Player needs to push up and down to fill the container to 100%

Impediments:
- Balls = If these two balls touch each other, the bomb explodes. By interacting with the module, the player pushes these balls aside.