Awesome little dungeon crawler game. Loved there were multiple weapons and paths. Curious if the paths were randomly generated or multiple layouts were created and then a random selection was made of which one to load. I'd really like to see a couple more levels and enemies added as a continuation of the project. Was able to beat it on second try. Overall really good job.
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Lab Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #6 | 4.167 | 4.167 |
Theme | #7 | 4.111 | 4.111 |
Functionality | #7 | 3.889 | 3.889 |
Polish | #10 | 3.500 | 3.500 |
Audio | #11 | 3.333 | 3.333 |
Visuals | #20 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission

I followed the theme
Comments
I wanted to add at least a couple more enemies and weapons, but has to keep it simple due to the timeframe
I hope to be able to add to it in the future. I also liked how it turned out.
And yes, the path is randomized: a first complete path to the ending is generated and then a couple of detours are added and connected to the main path.
Thanks for playing and for your feedback!
I like that the game seems to be fully finished, there is a whole game loop. We have different weapons to choose which makes the game a lot more interesting. If I’m not wrong the levels are kind of randomised which makes the game a lot more playable. I also like the theme Idea. Since the visuals are not from the assets I think the game looks great. Impressive for a 36H time period. Oh, and the audio is nice to, very impressive to make it fit in the time frame!
The game looks gorgeous and I like the audio :)
The only mini problem is the text in the starting location. I don't know if this is my problem (eyes) but the text is very hard for me to read.
Very nice, it has a good play-ability!! Sometimes its hard to shoot tho :)
Very good! I had a hard time every time there were 3 zombies for some reason. Also the upgrades are fun.
Nice one, I liked the randomness of the rooms. Found the shoutgun in second room in the second run xd.
I like the sound design, fit perfectly the art, I like it.
It's a bit hard to have to move away from the enemy to kill them, it reminded me old game vibes.
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