I enjoyed the concept! I started off dying horribly, then tried using the spells things were weak to and died a bit less horribly, then found out that everything seems to be weak to fire, then cast fire before an enemy had spawned which burnt down the whole game. 10/10 jam entry.
Norgg
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Enjoyed playing through this! I gave Fergus feedback on it on Thursday over voice chats. I agreed that the sell from Grosz was a bit too dodgy-sounding, it was tempting but felt like too much of a betrayal too.
I was sad that the deluxe bullets were worse than the normal ones, damn that false advertising, but it fits with the setting.
I was also a bit annoyed that repairing the sensor was the wrong choice because I don't want to go wasting a perfectly good sensor that just needs a bit of hacking to get working.
Lost two pilots on the first go myself too, did kind of concentrate on trying to optimise the numbers rather than thinking enough about the actual wording.
Very nice! Interesting puzzle mechanic and very polished graphics and audio.
It was starting to feel like the solutions to the last few puzzles were getting a bit similar, but then purple got me pretty stumped for a while. I noticed that sometimes it doesn't seem to update quite right (usually fixing itself after a couple piece placements) and I accidentally ended up with this kind of broken solution to Orange:
Also a fan of that Sir Addlesworth III, although I hope he deserves the honour for serving penguinkind well and it's not just one of those political appointments to please penguin parliament. Got to 93 feeding time fish, thought more would come eventually but it seems the humans have gone away forever now. I have a lot of fish for now (some admittedly stolen from the other penguins) but they will not last forever and I am worried about what will happen when they run out. I hope the humans come back.
There's a lot here! I was curious as to where the heat mechanic would go.
I was frequently getting a popup with info about my ID badge for some reason, had to open and close the inventory to make it go away again.