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North Sea Games

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A member registered Jul 06, 2021 · View creator page →

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Yeah, 
We had big ambitions for all sorts of things, but our eyes were bigger than our stomachs, and some things ended up cut. 
We wanted to add different models and animations, but the rules of Polish week seemed to err on the side of that being frowned upon, so we kept them out. 

Adding an Endless mode is something we could probably do in post, but we're uncertain if the jam rules would've allowed it, so we've held off on it for the time being. 

I'll pass on your compliments to the art team, they'll be pleased to hear that you liked it. 
Cheers

I'm not certain if I did something wrong, but I seem to have no sound to the game. Was playing version 2 from yesterday. Didn't seem to be on my end as other games I'm playing seem to make noise. 

Other than that, the game seems like an interesting concept, but the speed of camera rotation was giving me a whiplash feel. Unsure if this was intentional. 

Seems like a pretty fun game. Not sure if I'm missing a cue somewhere, but I didn't realize I could shoot anything until I read the comments here. Agree with the others here that it could be expandable and make for a nice little game on a mobile device. 

Thanks,
We're looking to have 2.0 out by Friday, and might do some more refinements beyond that once the restrictions of the Jam are lifted. 

It felt raw to us too on Sunday, but we wanted to make sure all the core components of the game were present so we could polish them up this week. 

Many thanks, 
The Men in black were a personal favorite of the team as well. 
We wanted to make them much more involved in the game, but ran out of time unfortunately. 

Don't mind the spam at all. We'd rather more information than none at all. 

Were it not for the internet outages we suffered over the last two days, We would've been able to implement a UI element that would hint at which item tackles which obstacle. So hopefully that'll improve the experience for 2.0

We only noticed the non-16:9 issue about an hour before submission, so there was no time to correct it, but it's good to know it didn't stop people from getting into the game. 

We'll add the sluggish feel of the commands to the Trello. Thanks for pointing it out, we wouldn't have noticed this otherwise