Each terminal has a different password for admin access
Nortsith
Creator of
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If you haven’t already, please try extracting the game files to a dedicated folder on your desktop (or another convenient location) before running the .exe
file. Sometimes, running the game directly from the zip file or a temporary location can cause loading issues like the one you’re describing. Extracting the game files fully can help ensure everything loads properly.
Just a heads up, Solitude was built in Unity’s High Definition Render Pipeline (HDRP), which can be a bit demanding on hardware. Given your setup, you might encounter some performance issues, but here are a few things you can try to improve stability:
- Restart the Game: Restarting has worked for a few other players who ran into similar issues. Sometimes, if the game didn’t load properly the first time, it might work on the second attempt.
- Run as Administrator: Right-click on the
.exe
file and select “Run as Administrator.” This can sometimes help if the game needs extra permissions to access certain files. - Lower Graphics Settings: If the game has a settings file, try lowering the graphics settings to the lowest quality available before starting. HDRP can be resource-intensive, so this can help your system handle the game more smoothly.
- Update Graphics Drivers: Make sure your graphics drivers are up to date. Even with your current hardware, updated drivers can sometimes resolve unexpected issues.
- Disable Background Applications: Close any unnecessary programs running in the background, especially memory or CPU-intensive ones, to free up resources for the game.
If you’re still experiencing issues after trying these steps, please feel free to reach out again, and I’ll do my best to help. Thanks for taking the time to report this, and I hope these steps help you get the game running smoothly!
Thank you so much for the feedback! I'm thrilled that you enjoyed the atmosphere and smooth gameplay! As for the file-opening instructions, those actually appear in the very first log entry on the engineer's terminal at the start of the game. I’ll consider making that clearer in future updates to ensure no one misses it. Really appreciate your insights!
It appears that, unfortunately, you won’t be able to play the game on this system. The game requires higher specifications due to being built with Unity’s High Definition Render Pipeline (HDRP), which demands more powerful hardware, including a modern dedicated graphics card, a more recent multi-core CPU, and ideally at least 16GB of RAM. This PC’s specs, particularly the Intel G45/G43 integrated graphics and the older Core 2 Quad processor, don’t meet the minimum requirements needed for HDRP performance. 😭💔
Hey first of all great job on attending to a game jam! I Hope people's comments won't discourage you from attending to other game jams and from continuing your journey of making games. I want to let you know that no matter how good your game is, you'll still get negative comments and I know how they make you feel. It's okay to feel upset about them! I do too! But instead of being just upset you should use them as a driving force to make better games and you'll see there will be less and less negative comments on your future games.
Saying all that, and regarding you're new to making games and probably to game jams as well I wanted to point out few things and give you some tips for your future game jams!
- I noticed your download file was uploaded 19 days ago. In game jams we make games within the given time frame. Submitting a pre-existing game is against the rules but most importantly against the idea behind the game jam concept.
- But how do you make a game within the time frame?
- Try to come up with mechanics that reflects the theme clearly within the first couple hours after the start.
- Start the development as soon as you come up with 2 or 3 cool mechanics.
- Avoid trying to find or tell deep meaningful stories, people will play it for 5-10mins tops. So try to focus on the gameplay and fun!
- A game that has 5-10 mins of gameplay is more than enough for a game jam.
- Sleep! Instead of staying up all night trying to solve that bug and probably creating more bugs along the way due to lack of sleep, go get some sleep and solve it with a rested and clear mind.
- Use free assets if your team doesn't have an artist or an audio guy! And tell people you used ready assets or audio in your game's page if you did.
- Spare some time for play testing!
- And have fun!
- Every game jam has a theme that's announced at the start. You're required to make a game interpreting the theme in your way. It can sound very limiting but limitations drives the creativity. Also a great tool and opportunity to work on your creativity.
- Game jams are about learning, experimenting and making new connections. So keep trying new things, experiment with different mechanics etc. and use the community section to find yourself a team! I highly suggest you try to find yourself a team for your next jam, you'll learn so much from each other.
- Here are some youtube channels about making games that will teach you a lot!
If remember correctly (it's been 3 days since I played it :D) the camera movement was scrolling on a certain speed, it was taking a lot from the action and speed of the game. Controls were super fun and it made me wanna go fast and fight a lot of enemies simultaneously, dodging projectiles etc. I wish it could be more action packed with a little bit more space to move around. Level design was too limiting for such fun movement mechanics :( . Also I would love to see some different mechanics from the enemies. I mean there was some variety, like red ones were chasing me and the yellow ones doing a specific movement routine (I can't remember what blue ones did :( ) but it didn't spice things up enough. I guess what I'm trying to say is the mechanics made me feel in a certain way and the level / game design around it didn't match with it that well, limiting the fun factor instead of elevating it further. It was still fun to play the game and I actually played through all the levels and have beaten the game ^^.
I hope my comments won't upset or offend any of the team members, I don't mean that the level or game design was bad in any way but it could match the mechanics better. Most people think having more people on deck makes things easier for these game jams. However I know from many personal experiences that it makes things much more complicated, slow and chaotic at times. It's really difficult to set a clear vision for the project and be on the same page with the whole team given the time frame, especially if the team is remote. I wanted to point it out and say you guys were still able manage the chaos well to put everything together in a successful way because your game was actually fun!
This game was really fun to play start to finish. I liked the puzzles, they were cleverly designed around the mechanics. I wish I could see some indicators on the screen regarding how many times I can jump at that moment but lacking of an indicator also made me count in my head so I thought this might be a design choice. I hoped the game was a little longer since I really enjoyed playing it! Also it was really fun when I discovered I could surf the box :D Good job!
I really like the idea, however I thought it would be much more fun if we did more than just clicking. For example if we could maybe try to balance iceberg by moving the penguins. My biggest issue was the ice blocks getting destroyed way faster than the ice blocks' spawn rate. This could be a really really fun game with some new mechanics that involves the player into the gameplay loop a bit more. Art style was really nice and the ambience you created is very calming. Overall I enjoyed the game and finished it! Here's my score!
This reminded me the first jam game I ever made! Great job on the environment, lighting and the movement mechanics. It feels really solid. I would like to maybe see more challenging puzzles but I'm surprised by the work you were able to put together in such short amount of time. Voice acting was a nice touch. I also spotted cleverly hidden "3... 2.. 1." references. Overall it's a successful jam game! Good job :)