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A jam submission

Chroma CountdownView game page

Space arcade shoot'em up. Time your shots and push asteroids to match the color of the enemy if you want to succeed!
Submitted by Ironwing7, Feybrand, MadPigeonStudio, Cinfa (@cinfone), Matteo Belli, Tommaso Mechini, Luca Ballarati — 13 minutes, 27 seconds before the deadline
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Chroma Countdown's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1202.7284.167
Art#1272.8374.333
Overall#1572.5973.967
Theme#1582.4003.667
Gameplay#1722.5103.833
Creativity#1882.5103.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+3)

This is really good! I love how all the enemies have unique designs and behaviors, how the levels felt long but not dragged out at all, the music used pumped me to shoot up some ships! and I loved every second of it, you even used the theme as a timer in a interesting way and turned this shoot up into partially a real time strategy game, now that's creative!

Developer (1 edit)

Thank you for the compliments, they make us incredibly happy <3 

But we're interested in improving our mistakes, was there something you didn't like?

Submitted(+3)

I very much like the arcade style of the game and the art. Nice work on creating this art!

(+3)

This game is pretty underrated. It has a rather good artstyle and setting. Well Done!

Submitted(+3)

Interesting idea. pretty good oldscool game.

Submitted(+3)

This is truly an amazing game. The music, art style, gameplay.. it’s perfect. I’m surprised with how few people have played, I genuinely love it.

Developer(+1)

Thanks for the compliments! Can i ask you, there is something you didn't like? i would love to ear it!

Submitted

The only thing that might be improved is that it’s a little difficult (specifically shooting the enemies). Everything else is good!

Submitted(+3)

YOOOO the art style, music, particles, and mechanics are seriously good! More people should play this game. I really enjoyed it! Again I fell in love with the art style! Keep up the good work!

Developer

Thank you! I just used a shade of gray from the basic color palette on Aseprite!
Can i ask you something you didn't like?

Submitted (1 edit) (+1)

If remember correctly (it's been 3 days since I played it :D) the camera movement was scrolling on a certain speed, it was taking a lot from the action and speed of the game. Controls were super fun and it made me wanna go fast and fight a lot of enemies simultaneously, dodging projectiles etc. I wish it could be more action packed with a little bit more space to move around. Level design was too limiting for such fun movement mechanics :( . Also I would love to see some different mechanics from the enemies. I mean there was some variety, like red ones were chasing me and the yellow ones doing a specific movement routine (I can't remember what blue ones did :( ) but it didn't spice things up enough. I guess what I'm trying to say is the mechanics made me feel in a certain way and the level / game design around it didn't match with it that well, limiting the fun factor instead of elevating it further. It was still fun to play the game and I actually played through all the levels and have beaten the game ^^. 

I hope my comments won't upset or offend any of the team members, I don't mean that the level or game design was bad in any way but it could match the mechanics better. Most people think having more people on deck makes things easier for these game jams. However I know from many personal experiences that it makes things much more complicated, slow and chaotic at times. It's really difficult to set a clear vision for the project and be on the same page with the whole team given the time frame, especially if the team is remote. I wanted to point it out and say you guys were still able manage the chaos well to put everything together in a successful way because your game was actually fun!


Developer(+1)

Yes, yes, yes.. fair point! Our idea was stuck on the difficulty of the main shooting mechanic, so we have designed levels more "puzzly" to be more harmonic with the difficulty of the mechanic; In simple terms.. we wanted a challenging arcade game that should have given a sense of urgency in finding a way out of the blocks pattern.
But yes, absolutely, if we let the player enjoy the mechanics (maybe simplified with faster shooting speed) with more freedom of movement, more enemies, larger areas with spawn points, etc.. probably the game could have been more fun.

Thank you so much for the feedback! ♥
(Of course nobody got offended, we love critics both positive and negative)

Developer(+2)

I programmed the enemies in this!

Developer (1 edit) (+1)

We programmed this! Check it out!