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argent

12
Posts
A member registered 83 days ago

Creator of

Recent community posts

cool concepts, would benefit from a tracer preview for the gun shots, especially for corner shots

only downside is the theme doesn't really fit here, since the "scale" is just different guns. Good stuff tho

I didn't know how to actually scale up or down. The hack and slash stuff felt good though so nice job there

Cute af, presentation was rad. This is the first physics based game on the theme that I've seen and it's very creative. The ideas show promise, with the different kind of arms being better/worse at some things. Once I understood the rhythm, it was pleasing to zoom up the wall. Good game!

Aw yeah, so good to hear. We were worried it would be too esoteric! Glad you had fun :)

Couple of points:
* You can buy chips but not be able to place them

* It would benefit from having a speedup time button since I was on like Wave 10, but nothing was challenging me to scramble to put stuff down and build defenses

* it would be cool if the chip-upgrade grid would get bigger, ie scale up

But otherwise, great presentation and functionality

it can get hypnotic when you have lots of them running and you need to click them on a timer. currently don't know what the graphs are for though

the walking speed is really slow but the forced perspective is interesting

the game doesn't run, or has zero framerate. I see the main menu and I can't interact with anything.

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314!

311 oh yeah I'm cooking

Level 6 is bugged when I play in the browser. When I push the up-down arrow box into the upper hallway with red square it gets "stuck" and then sticks to my character and I can't walk upwards any more. I'll give this a try when I get back to my PC. Otherwise great job!

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I got a 294 high score. So lucky with the flags that time.