At first I thought it was just a scene made in 5 minutes in Godot, but the game really dragged me out, what kind of wanted to go through it to the end and solve all the puzzles
not_good_enough
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I agree, that for a platformer, the character has too much inertia and it would be better to make the character more controlable.
It's just that during the development, I got used to my control scheme, so I didn't rework it
But, however, in my first build it was impossible to control the character in the air at all, and if you accelerate too fast, you won't be able to stop quickly, which was too uncontrollable even for me :)
Perhaps I needed to make the particles that the character's light emits more readable (they can be used to understand the type of attack)... I wanted to ensure that there was no interface in the game at all and everything could be understood from the environment... But apparently I haven't done enough for that...