I agree, that for a platformer, the character has too much inertia and it would be better to make the character more controlable.
It's just that during the development, I got used to my control scheme, so I didn't rework it
But, however, in my first build it was impossible to control the character in the air at all, and if you accelerate too fast, you won't be able to stop quickly, which was too uncontrollable even for me :)