the fun thing about the level is that people who are not experienced in sokoban will get a faster and less cumbersome solution, and people who are will get the more cumbersome solution, the opposite of normal levels
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i had a lot of fun playing this! it's very interesting that with almost all of my strategies, they were either
1. enough to beat the warrior
2. just one under
it's interesting seeing how they all interact with each other. i found that zombie + slime + slime + slime actually works very well, and i progressed very far with that. although, it would help to have examples for or more clear descriptions of the "enemy" types. but this was very nice!
very nice idea and implementation! the dialogue is fine with me, but i wish you could still place blocks during dialogue, and that when you restart the first level it doesn't repeat the dialogue all over again. also i think the arrow mechanic should be introduced more gradually. it's not that it's hard to comprehend, but it's just that it's overwhelming to be bombarded with arrows.
one important thing: i only realized later that those plus signs at the bottom indicated how the character moved. i think they should be a different kind of arrow, like > < ^ v or something.
also, the konami code introducing the level is interesting, but it has no effect on the actual puzzle, so it seems redundant.
overall, good and fun game! more levels would be good
unfortunately i'm not much of a platformer person, so i can't give any rating on the levels. and also, it wasn't too immediately clear to me i had to DOUBLE PRESS the up button to fly. i think the name should have been "when pigs fly", because at first i didn't see what was role-reversing about this beside the pig getting the butcher, until i saw your reasoning on this page.
it was very polished though, and i think if i were into platformers more i would have enjoyed this.
unfortunately i'm not much of a platformer person, so i can't give any rating on the levels. and also, it wasn't too immediately clear to me i had to DOUBLE PRESS the up button to fly. i think the name should have been "when pigs fly", because at first i didn't see what was role-reversing about this beside the pig getting the butcher, until i saw your reasoning on this page.
it was very polished though, and i think if i were into platformers more i would have enjoyed this.
oh wow, this was so meta! not sure if i'm using that word right, but this seemingly simple game has many challenging puzzles, using an inconspicuous "phase through" tool that unexpectedly becomes a mechanic. as such, it's well weird that i had an "aha!" moment when i realized i could tb bire gur yvarf (rot13 to decode, for spoilers) in the last level. this is amazing for being created in 48 hours, and although the graphics are not that crisp and the ui could get improvement, this is very well made.