Wow, the Maxine storyline is amazing. A lot of work to get to it, but so worthwhile. I loved it.
notme222
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That image is a reaction shot from you having sex with Sally in the mens locker room showers. They're basically hearing you through the walls. I think you need to have fully trained Debbie and then meet Sally there at the right time.
Technically there's a way to get into the girls locker room in the morning once Amy has gotten as far as you can. (Which is not fully trained, that isn't available yet.) But it never unlocks like you're really asking.
This game is not user-friendly.
There are no mouseover tips for icons and usually no way to go back. So you can click on something not knowing what it does, then be trapped in an action that is going to waste time. (And possibly your stack of spells, which you have to buy one at a time using points that are earned slowly.) Most actions are only offered at certain times of day, so learning what the options are gets confusing.
Just about everything gets repeated. A lot. Long sections happen exactly the same way over and over. And it's not clear if that's just a dead end, or the developer didn't finish it, or if you don't have a high enough score to move past it, or if you need some other item to proceed, or if you're actually making progress because you're supposed to repeat that scene many times. Each of these is true in parts.
There are many typos. A lot of games have translation issues, and that's true here as well. But odd English is something I can look past. This just has blatant typos. It's particularly odd when the typo is on "magic words" for a spell that someone is repeating. Maybe it was programmer error, but sometimes it was intentional to indicate the spell was cast incorrectly. That would be clever, but it's sabotaged by the casual misspellings.
All that is unfortunate, because the premise of the game is a lot of fun. Corrupting the students and getting them to do things to each other is something I'd love to do. There are some creative scenarios (if you get to them) and some great looking scenes. (Although some of the rendered expressions are exaggerated to the point of comedy.)
If you enjoy ENF (and outright NC) stuff, and you're patient enough to get past the awkwardness, there's value here. But I can't rate it higher than 3/5.
I finally got through it all (so far). Even better than I expected.
At the start, I thought there would be an overreliance on stills and that a mostly-linear story would be short and uncreative. But as it developed this was wrong all around. (Perhaps as the author grew in skill - this happens a lot.)
As Season 1 progresses the scenes get more creative both in concept and execution. And even though the choices are just brief divergences that reconnect, it still feels like the character is being developed by your play. (Due in part to clever callbacks in dialogue.)
I did feel some of the characters looked rather Uncanny Valley, especially the men. But the girls look good where it matters. I still feel Diana's face is oddly scrunched, perhaps an intent to give her a bit of "resting bitch face". But no effort was spared with Lyanna. She is gorgeous and a worthy protagonist.
Season 2 is off to a rather divergent start with many different characters to follow, and I hope further updates lead it into a more cohesive story. Definitely looking forward to it.
I think the most important choice is when you first meet Holly. Picking "I'm conflicted" should be the first step in opening something with her. (And doesn't hurt with Lexi.)
I think you can also get bonus points with Holly if you have a good "flirty" score, so try to favor those options if you can. Not sure if it's necessary though.
Otherwise, take conversation options and get a good look at her when she's smoking on the balcony. I think that should be enough.
I like the path that's involved. It feels earned and you get to know the systems in place. If you just want a quick reward, you get the Sarah scenes up front and can revisit them from the Replay menu at any time.
However, I kind of know what you mean because there's a section where it feels like you're treading water, especially when you don't know the tricks yet. It's very important to get discipline over 20 as soon as possible. That means teaching classes, punishing, and training Miss Potts at night.
You can get a free education boost in the dorms on Monday nights, and Wednesday nights when Miss Potts is busy you can use on Chang, Wilson, or spying. (Or after you've trained Potts enough that you're waiting on other events.)
Once you do that it's not a grind at all, but I do wish I'd known how much time I was wasting on paperwork or that I couldn't afford to just wander the campus early on.
I thoroughly agree that the characters in this are fantastic and really tug on your heart. I think I can help with a few of your questions:
Party started: After you sit down again, just before you go to sleep, check the music section of your phone.
Cigarettes for Holly: In the screen with the newsstand guy, there is exactly one conversation step where you can click on the cigarette section. Keep your mouse over it and it will light up. And just to save you a follow-up question: You initially get her the wrong brand, but if your conversation with the seller asks him "Did you try?" (about talking to the girl), it will lead to you swapping packs to the right brand.
Autograph to Cece: So far as I know it only happens offscreen. If you don't ask Lexi and do bring it up in the Limo, it will lead to an outcome that you can view from the menu in a bonus screen.
I could not disagree more. This game has actual “game” to it, and that’s precisely why it is fun.
You do want to get Discipline up over 20 very quickly (and keep it there), and after that it becomes a lot easier. I wish that had been a little more obvious to me at the start. But needing to balance all the stats is where the actual gameplay matters and it makes the scenes feel earned.
There are plenty of linear stories on this site if that’s what you prefer. But they’re not as good.