Thank you for your support, it means so much! 🥹
Novel Game Studios
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Ohgosh thank you so much!! (And so sorry for the late response!) It's really, REALLY great to get comments like these, it's so encouraging and just reaffirming that yeah, people are out there being hype about this! I can say that even with the delays this project has been a LOT of fun, I know I've learned so much about gamedev in general, and we're both really excited about the story itself. Thanks again for commenting and playing! (The blushy wawas give me life too.)
Thank you for this pack! I used 'intro' for the menus in my demo!
https://novel-game-studios.itch.io/omamori-a-mp100-fangame
Thanks again!
Hi, thank you so much for this pack! I used the 'Playful' track in the demo of my upcoming visual novel! https://novel-game-studios.itch.io/omamori-a-mp100-fangame
Thanks again!
Yeah and that's a LOT lol. Luckily I have an art program so I can just layer them how I want and then edit the tilesets from there, I didn't realize vc axe was so limited in its layering abilities.
I did have one final question! I know we're allowed to make edits of the assets, are we allowed to use the assets (or edits of them) in horror games or games that might involve adult themes? I know some creators have limitations on that.
Thank you so much!!
Nope, they won't layer right. I tried researching it to see if it was something I did wrong in how I uploaded it and from what I could gather tileset B layers on top of A and tileset C ontop of B (and I'm assuming the same applies for D and E.) So in these examples the berries are on the same tileset as the trees so it's reading it as the same layer. (Same with the papers and the table in the art theme and I imagine anything else that's a single item meant to layer on top of others, like shelves and desks and the like.) I'll try to see if I have the tutorial I was reading saved and I'll share it here!
edit/ Here's the article I was reading that breaks down the Letter sections for rpgmaker tilesets. It focuses on rpgmaker mv but its the same for vx ace as well. I
https://medium.com/@robotsweater/bots-guide-to-custom-art-in-rpgmaker-mv-underst...
edit2/ I did a little more research and that link says the width of the sprite sheet for animated items has a width of 768 but that apparently will only work with MV, I tried putting in a sheet at that size and it didn't read it properly. For VX Ace it looks like the animated sheets have a width of 384, but the tilesets for the environment all have a width of 512.
I hope that helps!
Hi! Thank you for starting to update the tilesets for vx ace!
I was messing around with whats there and I noticed some of the transparency layering doesn't quite work. For example the art tileset, the little paper and brush that goes on the table, won't layer properly. It makes the table disappear as though and shows the floor beneath.
I downloaded the serene village pack as well and I noticed the same thing with the fruit for the trees, it wont layer on them either. I haven't tested every tileset available yet so I'm not sure if there's more layering bugs. Is this something I need to fix in my settings?
Thanks so much, I love your work!!
Oh yes please, that would be wonderful! I'm new to game dev (participating in my first game jam ) and vx ace is on sale so it seemed a safe place to start lol.
A follow up question- the tilesets that are in there already are named like bathroom B C D E 01 or 02, does the 01 go in the B tab and 02 the C tab and so forth? I know certain tabs are for certain things.
Thank you so much!! 😁