if you're on Windows, then download the .zip, extract it, open one of the .ttf files (monogram-extended.ttf if you want stuff like diacritics, monogram.ttf otherwise), press the "Install" button, and then it should show up in the font list in IDLE.
ns
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Coming from pico-8’s tracker, this really is quite easy to get used to, especially since the note keyboard layout is the same. The effects and built-in instruments really work quite well, and I had a really good time making a few songs in this.
To summarise, I essentially see this as the pico-8 tracker but with more features, expanding the things you can do by a significant amount.
I played them yesterday, and they’re pretty good considering A) It took you three days in total, and B) You had to make two games in total. However, I feel that “taking place in the same world” is kind of cheating unless you make a strong theme in both games, like, say, a stylised desert, or something like that. But 3 days is 3 days, so fair enough. And also, remember! You don’t have to rush! It’s a month long game jam.
AH! I just realised something. I got the current itch.io bundle and found Tape. I saw the name Aeriform and was like “Huh, hold on… I’ve heard this name before!”. So I went on your profile and found Dispatch just neatly sitting there on the shelf. I saw the game while browsing SPLORE randomly. Anyways, as for the game, it’s incredible. Gives me Duskers vibes.
If you like the music, then oh boy do I have a treat for you! All of my games are made in PICO-8, something referred to as a fantasy console(basically an emulator for a made up console). These have built in restrictions, such as a restrained screen resolution, palette, and in this case music! You have four channels/voices to use in one piece of music. Each channel can play one sound effect at a time. You have eight different waves to use for instruments and that’s what gives it the chiptune-y charm! I recommend you check out the Lexaloffle Forums, since that is the main place people share their cartridges. The carts are embedded in a web player, so you don’t actually have to pay for PICO-8 to play them! There is a massive demoscene on PICO-8 where they push it to the limit, including the music!
Don’t worry about it. The reason I finished the original version so quick is because I was lucky enough to have the idea pop instantly into my head, which almost never happens to me during a game jam. And also, I used PICO-8 for the game, which I am very familiar with so it was very comfortable for me to work in it. Don’t worry, I’m sure your game will be good!
Hi, and thanks for the feedback! Yes, I too have noticed that the AIs do that, and to be fully honest, I have no idea why. I’m guessing it has to do with the fact that they use angle based movement and not just up-down-left-right movement. Also, you’re the second person I have heard to find the game addicting, which is pretty cool!
I’m glad to hear I’m not the only one who find the game addicting! I’m sorry about the music problem, I’ve expanded it but unfortunately cannot make it more relaxing. I have, however, allowed you to switch the music off in the menu(ENTER). Sorry about that, I’m not that great of a composer. The graphics though, I think I can fix. I’ve 1) Made the people look bigger 2) Added two extra looks to the people to make it easier to tell between an ally, a recruiter and a leader. If there are any other issues, let me know. Of course, I haven’t released the new version yet, but I will be doing it soon.
Thanks for the suggestions! I’m implementing them right now. I’m working on the overcrowding issue right now, and since you suggested it, I think you’d like to help! Basically, I’m making it so that when a wave ends, there is a random chance of your army partially dying off because of a randomly chosen issue. The name of the issue is just for display, a bit like the compliment after every wave, and shows up instead of said compliment when the chance is right. Basically, I need messages for these death causes. Here is an example one: “Ambushed overnight. Wow…” If you’re not willing to do it, it’s fine, I’m just short for ideas.
Since my game is infinite, wave based and doesn’t have complicated graphics I’ve already finished and uploaded. Check it out here!