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nowiambecomefloppa

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A member registered 49 days ago · View creator page →

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cha pgtd

Launch. Flip. Soar. This isn’t just a game—it’s a gravity-defying dance of skill and style. With every tap of A, D, J, L, Q, and Space, you’re not just controlling a character; you’re orchestrating a symphony of aerial acrobatics! Trampolines catapult you into the sky, cannons send you rocketing, and the blue portal beckons like the finish line of a dream.

Each level feels like a puzzle to master, a performance to perfect. The faster you move, flip, and fly, the more stars you earn—but can you conquer all 50 levels in record time? Every bounce is a thrill, every spin a triumph, all set to the energetic soundscape crafted by the incredible Ivan Ludueña.

Made in just 50 days by the brilliant Mehlted, this game is proof that a simple idea—powered by tight mechanics and endless creativity—can become an unforgettable journey. Don’t just play it—live it! Trampoline greatness awaits!

Behold the capybara, not as a creature of calm waters and sunlit fields, but as an unstoppable force—an apex predator in a realm forged by chaos. This game is no mere pastime; it is an odyssey of blood and brilliance, a vivid tapestry where the tranquil soul of a capybara erupts into a maelstrom of power and precision. Every kill is a stanza, every rampage a chapter in a saga etched in crimson hues.

The capybara moves like a storm in a forest, its presence an affront to the natural order. The world bends and breaks beneath its wrath, enemies scatter like autumn leaves in a gale. This is Shakespeare in gameplay form: "Once more unto the breach," the capybara roars, carving a legend out of carnage.

You don’t just play this game; you are swept away by it, lost in the roaring symphony of violence and triumph. It is an epic reimagining of what it means to rule, to conquer, to be. Absolute perfection, 15/10. Long live the capybara overlord!

Forget blockbusters and arthouse films—this game is the epitome of absolute cinema. A minimalist masterpiece where suspense rains down as red spheres of doom, and your fragile square clings to hope against the relentless gravity of chaos. Every move feels like a life-or-death decision, every dodge a heroic act of defiance. Tarkovsky would weep, Kubrick would applaud, and I? I simply bask in its sheer existential brilliance. 11/10.

Thanks for the feedback!

Thanks for the feedback! About the spike color thing, i've been programming in c# for like 3 years now. I even made a rocket station which was used by a rocket team in my school sending a rocket that had a 1642m apogee. I'm the captain of that team now. In my 3 years of experience, i haven't made a single nice looking UI. Do you have any advices on how i can learn UI?

The other comment included one negative and one positive adjectives. I said exactly opposite of them which ended up being one positive and one negative. You responded to the other comment with a happy face and responded to mine with a confused face. -1+1=1-1 I don't know what i did wrong

smart and boring

I'm serious about this comment. It's awesome. You should keep it up

it used to be a bug but since i designed the 3rd level for you to use it it's now a feature

Not that i can do better but the music annoys me after some time but overall the game is pretty good

The levels are designed geniusly, the music design is very good, the idea is brilliant, i give this game a 10 out of 10

Beautiful graphics but a nice sound design would make this game go hard

Bro ijust keep it up and you'll be the greatest game dev in the future. Don't take it as a random guy on the internet's comment i'm the captain of Turan Rocket Team and i believe you can do it.

The ambient, the UI, the music... I don't even know where to start. If i was a girl i would probably want to marry you. The experience of playing this game is almost equivalent to the joy of watching some flying cylinders with a cone on top and a few fins on the sides get launched into the sky.

absolute fire

Not that i know all how to do UI but you gotta learn UI. You could make like a small circle in a corner and as we move the mouse around its center the shield goes to a certain position because when you accept player's location as center and move the mouse around it, it becomes really messy because the player's location isn't static. Other than that, the gameplay is pretty good.

It's because my account was newly created

If i do somehow win, am i gonna have the rights to use your cat's picture in one of my games later?

you're welcome brotha

I thought i was the only one who thought of this

don't be sorry man i am that blind an i was gonna upload it as exe. thanks for the information

absolute fire

I appreciate your feedback. Even though it's not as good as your game, i am planning to add more levels in the future. Just feeling a little lazy nowadays

Yeah i know those bugs and i even know their solutions. I've been feeling lazy nowadays

The brown platform breaks if the green ball stays on top of it for a few seconds

Thanks for the feedback! That was my second attempt with unity so i knew it wasn't gonna be great. But i did put a lot of effort to this game. I will make sure to add little tutorials in my games in the future.

our ideas were similar but yours is way cuter

erm akshually it's gotta be playable on browser in order for your game to be voted

Might add that if i add more levels later. Thanks for the advice!

fire

when are you gonna announce the winners?

Jam Weekend #3 community · Created a new topic prize

is there gonna be a prize?

Game On community · Created a new topic communication

Will there be a discord server for this event?

Mini Jame Gam #38 community · Created a new topic Prize

Is there gonna be prize? I just want to have fun i don't mind if there isn't a prize but i didn't see any prize being mentioned in the main page of the jam. Maybe I'm too blind to see that tho