cha pgtd
nowiambecomefloppa
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Launch. Flip. Soar. This isn’t just a game—it’s a gravity-defying dance of skill and style. With every tap of A, D, J, L, Q, and Space, you’re not just controlling a character; you’re orchestrating a symphony of aerial acrobatics! Trampolines catapult you into the sky, cannons send you rocketing, and the blue portal beckons like the finish line of a dream.
Each level feels like a puzzle to master, a performance to perfect. The faster you move, flip, and fly, the more stars you earn—but can you conquer all 50 levels in record time? Every bounce is a thrill, every spin a triumph, all set to the energetic soundscape crafted by the incredible Ivan Ludueña.
Made in just 50 days by the brilliant Mehlted, this game is proof that a simple idea—powered by tight mechanics and endless creativity—can become an unforgettable journey. Don’t just play it—live it! Trampoline greatness awaits!
Behold the capybara, not as a creature of calm waters and sunlit fields, but as an unstoppable force—an apex predator in a realm forged by chaos. This game is no mere pastime; it is an odyssey of blood and brilliance, a vivid tapestry where the tranquil soul of a capybara erupts into a maelstrom of power and precision. Every kill is a stanza, every rampage a chapter in a saga etched in crimson hues.
The capybara moves like a storm in a forest, its presence an affront to the natural order. The world bends and breaks beneath its wrath, enemies scatter like autumn leaves in a gale. This is Shakespeare in gameplay form: "Once more unto the breach," the capybara roars, carving a legend out of carnage.
You don’t just play this game; you are swept away by it, lost in the roaring symphony of violence and triumph. It is an epic reimagining of what it means to rule, to conquer, to be. Absolute perfection, 15/10. Long live the capybara overlord!
Forget blockbusters and arthouse films—this game is the epitome of absolute cinema. A minimalist masterpiece where suspense rains down as red spheres of doom, and your fragile square clings to hope against the relentless gravity of chaos. Every move feels like a life-or-death decision, every dodge a heroic act of defiance. Tarkovsky would weep, Kubrick would applaud, and I? I simply bask in its sheer existential brilliance. 11/10.
Thanks for the feedback! About the spike color thing, i've been programming in c# for like 3 years now. I even made a rocket station which was used by a rocket team in my school sending a rocket that had a 1642m apogee. I'm the captain of that team now. In my 3 years of experience, i haven't made a single nice looking UI. Do you have any advices on how i can learn UI?
Not that i know all how to do UI but you gotta learn UI. You could make like a small circle in a corner and as we move the mouse around its center the shield goes to a certain position because when you accept player's location as center and move the mouse around it, it becomes really messy because the player's location isn't static. Other than that, the gameplay is pretty good.