A new Demo version of RogueLove has been uploaded! This new demo contains the gameplay functionality of the current version, as well as a small part of the content. Everything past the Prisons level, and the two unlockable characters are unavailable. Hopefully this will give new players a better idea of what to expect from the full game :)
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I've answered this question many times. It's not compatible yet, and you will have to wait for me to figure out why Unreal Engine 4 isn't building for Android 14
For all I know it's entirely an engine problem, I've seen people online saying you have to update to UE5 to build for Android 14, since UE4 is no longer supported by Epic. But even a blank test project doesn't build for Android 14 on UE5, so I don't know what's going wrong there.
I can't do anything yet, but as always I'm doing my best
I've answered this question many times. It's not compatible yet, and you will have to wait for me to figure out why Unreal Engine 4 isn't building for Android 14
For all I know it's entirely an engine problem, I've seen people online saying you have to update to UE5 to build for Android 14, since UE4 is no longer supported by Epic. But even a blank test project doesn't build for Android 14 on UE5, so I don't know what's going wrong there.
I can't do anything yet, but as always I'm doing my best
The last version of RogueLove is now available on Itch!
The new non-combat room updates have been added to RogueLove! This adds a totally new non-combat room, and changes the way the Bar/Club appears. Instead of the goal of the Bar/Club being randomized, the player can now choose their path.
A number of new Goblin NPCs will appear in the bar, they can be talked to, or the more confident players can just smack them in the face to start the combat resolution. Aside from that, the old method of chugging 5 beers is still viable, the Goblins will tell you such. Or, a newly added option, the player can choose to ditch their armor on the stage for a free exit.
The new non-combat room is a trap room, where the player is trapped by a certain... type of device (if you know what I mean) and must make a number of Constitution rolls to stay conscious. (Note: this new room type will not appear if the Player is already over 50% Ero damage)
Changelog: https://noxdev.itch.io/roguelove/devlog/807917/0251
The new version of 69 Days After is now available on Itch! This version adds two more of the foursome events as well as Polaroids for them. This version also adds two new Actions "Listen to Music", and "Dance." Scarlet and Amber get the Listen Action, while the other 3 get the Dance Action as long as the Stereo has been obtained, and it is not Night time.
This version also allows Characters to bathe together, which will increase their Relationship. Listening or Dancing to Music at the same time will also improve Relationship values between all characters involved.
This version adds a new boss, the first tandem boss, and the second boss fight with ero content. The goblin sisters are the lieutenants of the goblin regiment, and keep prisoners in line. This boss has replaced Megabat in the Prisons (although the Megabat still appears elsewhere).
This version also adds a new system where monsters which cum inside the player will add to the player's cum inside amount. This value will build as cum accumulates and will affect the player in a few different ways. This new feature is slightly experimental, and it will be more obvious how the penalties are applied and how the player can affect them in the future. This update also includes the patch.
The patch fixes a couple things that weren't quite working in the latest version, and addresses a few older problems and quality of life improvements. Check out the changelog below for a full list of changes.
Changelog: https://noxdev.itch.io/roguelove/devlog/771229/0241
This version fills in a bunch of missing animations from previous versions. Combinations which played an incorrect animation, now have corrected variants. All player races will now play proper animations based on the event. Additionally, a big bug was fixed involved Fauns, which may have prevented ANY of their in-world Sprite animations from playing properly. Slimes also got a major graphic overhaul, which makes them look much better, and adds a 'moving' animation. They also spin to face the proper direction now. There is also a totally new type of Slime, the Horny Slime, which will replace Big Green Slimes in the Great Halls and beyond. They are a harder variant, with an Ero attack.
This version also adds a new non-combat type room, and adds a new event to a previous non-combat room variant. The first Medium room spawned in the Great Halls will always be a Sanctuary type. Additionally, a new Constitution based event has been added to the Strip Bar room type.
There's also been some basic changes, and notable bug fixes. Check the changelog for the full list of updates.
Changelog: https://noxdev.itch.io/roguelove/devlog/726785/023
0.24 is the current version, which is only accessible by my Patrons; https://www.patreon.com/NoxiousGames
0.23 is the current public version.
Sounds like it might be a problem with a DirectX file, you could try reinstalling DirectX.
I also did a quick search and found this topic on reddit https://www.reddit.com/r/techsupport/comments/y4f6oc/xapofx1_5dll_missing_error/#:~:text=To%20fix%20it%20properly%2C%20go,and%20run%20that%20installer!!!
But I can't guarantee that will work
The new version of MGG is now available for public platforms. This version adds a new species; the Automaton, and adds a new Slime variant, Oil Slimes, as well as a bunch of new related petroleum based items. There's also a new quest at the Alraune for unlocking the new Slime type.
I've also added 3 new biomes, and a new type of Flooring. There's also some minor graphic updates done, to all of the Slime Cum meshes and Potions, which look much better now. There's also been a ton of bug fixes from previous versions which have been handled. View the changelog below for a full list of additions and changes to this version, since they were a little difficult to summarize this time around.
Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/736856/140b
The new version of 69 Days After is now available here on itch!
This version adds a new photo, Scarlet x Raven x Amber, as usual, beyond that this update was mainly based around the addition of an Achievements system to the game. For now, Achievements are tracked on a per file basis, since they have nothing to sync to. Once Steam implementation has begun, the achievements system will be synchronized with Steam achievements, and updated to your current achievement status. There's also some incidental bug fixes, and dialogue changes alongside the aforementioned updates.
As of now the game will run on Android 12 and lower, I'm still uncertain about Android 13 (but I think it works).
I've received enough reports from Android 14 users to confirm it is currently incompatible. I'm still looking for a solution to this, but I believe it's due to an incompatibility between UE4 and Android 14.
Sorry for the inconvenience :(
I've decided to update the Public Android sooner than initially intended. Since the Public Android players have been waiting a very long time for an update, I'll be pushing it here in about a week. After that, the Patreon/Public release schedule will resume as expected. (Public versions of both PC and Android will be one version behind Patreon)
The release dates have been updated in the changelog: https://noxdev.itch.io/roguelove/devlog/726785/023
RogueLove v0.22.1 is now available here on Itch! This new update adds several new types of rooms which can spawn in the game, non-combat rooms. These rooms can replace a Medium or Huge sized room by chance of 25% and 75% respectively .
Medium sized rooms can become Obstacle or Push-block rooms, requiring you to complete fairly simple puzzles to clear the room and move forward. Huge rooms can become Cell Blocks or Strip bars, one of which requires you to "deal" with all the prisoners in a room (interact with them to select a path), the other is simply a dressed up combat room for now, but this update is a crucial step towards including many other rooms of these types, generally requiring skill rolls of the non-combat variety.
Important note, since there isn't an in game prompt to describe it yet; you can simply Interact (E by default) with a metal block to push it, but you can also pull it towards you by holding Shift while interacting with it.
There's also a couple fundamental gameplay changes, and overdue bug fixes (mostly centered around the Boss Key not appearing in certain cases.)
There's a much more recent version, here: https://noxdev.itch.io/monster-girl-garden/devlog/696842/1381
This version adds a new photo, Scarlet x Snow x Raven this time. Another big update this version, every character now has a Profile screen, which displays a backstory and some stats about the character. This screen will also keep track of everything a character has sex with. Also, when multiple photos are obtained at once, they will display in order instead of stacking on top of one another. There's a couple bug fixes in this version as well, check out the changelog below for a full list of changes.
The new version of RogueLove is now available here on Itch!
The new version adds a new enemy to the Somber Cloister; the Dryad. She will pull you in from afar, and summon tentacles when you are within her reach. This comes alongside the first of a new set of tentacle animations, which play when you get trapped by them.
In addition, there's a huge rework to the base combat in this version, attacks no longer require the player the guess if they need to get further away or not to avoid an attack, every attack shows a clear indication of the affected area. Beyond that a new Monster, the Dryad appears in the Somber Cloister, alongside a new HUD tentacle animation.
Changelog (0.21): https://noxdev.itch.io/roguelove/devlog/653308/021
PATCH NOTES:
Just uploaded a patch for RogueLove which will fix some of the bugs from the most recent version. Most notably, one that made it very rare for the Dryad to spawn (spawning conditions were set to check for the wrong overlaps, which was crucial due to her larger size). I also decided to make certain line attacks more accurate, by causing them to follow the player for a period of time before launching their attack. This patch also adds the intended telegraphs to Tentacle Traps, and fixes a glitch with their new UI animation, which was playing repeatedly.
Changelog (0.21.5): https://noxdev.itch.io/roguelove/devlog/654769/0215